AuthorTopic: Topdown NBA Game  (Read 5964 times)

Offline pixelsforhire

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Topdown NBA Game

on: November 11, 2006, 12:58:31 am
Ok, I'm making a game for a friend. She's a big mavs fan, so I'm making a Pacman, Dirk Nowitzki (sp?) game. Basically, you run around a maze looking for the ball, which you then throw at either an enemy (logo of a non-mavs team) to make it respawn in the map's center, or throw it at a goal to earn a point. I here's the sprites I have. The side animation is pretty poor, the dribble looks bad when animated, and the hair needs to move. I'd like to see other people's edits and comments before I continue. Help, please!

Offline pixelsforhire

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Re: Topdown NBA Game

Reply #1 on: November 11, 2006, 11:16:47 pm
No one's going to at least say "work on X" for me?

Offline Indigo

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Re: Topdown NBA Game

Reply #2 on: November 11, 2006, 11:38:46 pm
often times threads get 150+ views before someone replies (as is the case here), PixelsForHire.  No need to double post, just give it time.

I personally like these a whole lot.  they're cute and stylish and get the job done.  To me, the shading on the hair seems a bit random.  And those two pixels on the top of the head stick out too much from the outline.  Also, in your jersey you're using straight greys.  Try to avoid 100% desaturation.  Greys are alot more interesting with a hint of hue in them.  Thats it for now, i'm leaving for an appointment.  I might come back here for more in-depth critique.

Offline AdamTierney

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Re: Topdown NBA Game

Reply #3 on: November 12, 2006, 10:03:56 am
The run needs to be more extreme. Pick his legs up higher in the extreme frames. In fact given his proportions, it would probably look best if his legs stick straight out and straight back, parallel to the ground.

- Adam

Offline pixelsforhire

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Re: Topdown NBA Game

Reply #4 on: November 13, 2006, 10:22:18 pm
Ok, I added some extra frames. It looks pretty good with a pause at the points where his feet are fully extended. I know I'm going to have to change up the "bounce" somehow, but I'm not sure which frames he should be up on. Also, Adam, I love your work and have known about you for some time. I am really in awe that I'm getting comments on my work from people I have so much respect for (you too, Indigo, but I've already told you that.)

« Last Edit: November 13, 2006, 10:36:11 pm by pixelsforhire »

Offline Aleiav

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Re: Topdown NBA Game

Reply #5 on: November 13, 2006, 11:27:24 pm
It seems a bit odd for a walking cycle, like his feet are going up too far in comparison with his body. I'd make them not go so far up?

keep going!  :y:

Offline pixelsforhire

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Re: Topdown NBA Game

Reply #6 on: November 14, 2006, 05:21:33 am
The run needs to be more extreme. Pick his legs up higher in the extreme frames. In fact given his proportions, it would probably look best if his legs stick straight out and straight back, parallel to the ground.
It seems a bit odd for a walking cycle, like his feet are going up too far in comparison with his body. I'd make them not go so far up?
Gah! Conflicting advise! *head explodes*

Offline Faceless

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Re: Topdown NBA Game

Reply #7 on: November 14, 2006, 08:10:28 am
Pick them up more for the side view and less for the front.

Offline Aleiav

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Re: Topdown NBA Game

Reply #8 on: November 15, 2006, 03:56:50 am
Legs & Feet <--- two different things.

He doesn't have much in the way of leg but... think about the way you walk. Are your legs stuff all of the time? With your feet high in the air? Unless you're a marching Nazi, I think not. Especially if you're trying to play basketball. I think he needs some knees or at least some bending in the legs, without so much view of the foot.

Offline junkboy

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Re: Topdown NBA Game

Reply #9 on: November 15, 2006, 11:42:17 am
I think the basketball bounce is way too sluggish. I would make two seperate spritesheets, one where the ball is up and another one where it's down, and then just switch between those two during the walk. That would give the ball a more realistic bounce. Then again, there might be game-engine limitations preventing this sort of stuff.  :huh:

Good luck with your project!