AuthorTopic: [WIP][CC] Medievalish castle building/combat game assets/UI critique  (Read 5373 times)

Offline Mysli

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
    • View Profile

Re: [WIP]Castle medieval buildings ideas

Reply #10 on: November 24, 2017, 08:35:22 pm
Nice work mate!
Your castle and farm houses remind me of a board game.
google a game called Carcassonne.
I bet that you'll find some inspiration!
Just a kid who wants to make games for living <3

Offline SlimEddie

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: [WIP]Castle medieval buildings ideas

Reply #11 on: November 26, 2017, 06:32:58 pm
Nice work mate!
Your castle and farm houses remind me of a board game.
google a game called Carcassonne.
I bet that you'll find some inspiration!

Thanks, looked into it, got inspired a tad more :)

This is where I am at right now with my castles

Offline IIRawsomeII

  • 0001
  • *
  • Posts: 50
  • Karma: +0/-0
  • Random person
    • IIRawsomeII
    • http://pixeljoint.com/p/94098.htm
    • IIIRawsomeIII
    • iirawsomeii
    • View Profile
    • My Site

Re: [WIP]Castle medieval buildings ideas

Reply #12 on: November 28, 2017, 12:03:06 am
So I almost finished all upgrade levels for castle and Would love to hear what you think should be changed
Also with water or without water? which is better

The one with water is better. If there is no water the castle really contrasts with the background making it look odd.

Offline SlimEddie

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: [WIP]Castle medieval buildings ideas

Reply #13 on: December 02, 2017, 07:12:04 pm
Thanks, I think I will stick to the one with water if it will look right in the bigger picture! :)

I kind of feel like the last castle is just plain too big.. not sure about it..
Any way I added some tent like structures, shades on dirt and such to make it seem less empty.
Also did farms in the different way - still don't like them, it is either color that I am not satisfied with or the farm land, not sure.
This is where I am at

Offline SlimEddie

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: [WIP] Castle and village buildings ( need your thoughts )

Reply #14 on: December 04, 2017, 01:51:05 pm
So I did a bit more and here is where I am at:

(Upgraded buildings)
I kind of like it and kind of don't - trees both satisfy me and placing them with overlaps kind of merges them...
Right now I am wondering is there anything I can do to the grass, since it is just plain color right now but the scale doesn't leave much room to play with...

Offline SlimEddie

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: [WIP] Castle and village buildings ( need your thoughts )

Reply #15 on: December 04, 2017, 04:33:32 pm


Tried to dabble a bit with grass, now I am not sure if plain old one color was better or if this looks better

Offline eishiya

  • 0100
  • ***
  • Posts: 1261
  • Karma: +2/-0
    • http://pixeljoint.com/p/28889.htm
    • View Profile
    • Webcomic: Black Dram

Re: [WIP] Castle and village buildings ( need your thoughts )

Reply #16 on: December 04, 2017, 05:34:30 pm
Having the sky visible in a 3/4 view like this looks strange. The horizon should be way, way off the canvas, so this looks like the earth just ends.

I think the plain solid-colour grass was fine. The scale here is too small for grass texture to be visible. If you want to add some variation to the grass, vary the hue in different areas instead of adding texture.

The fields are very high-contrast and distracting. I think it would be better to fill them up with more crops, so that the dark ground is not visible. The ground creates a lot of contrast, and makes the fields look sparse.

Offline SlimEddie

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: [WIP] Castle and village buildings ( need your thoughts )

Reply #17 on: December 04, 2017, 05:40:37 pm
Having the sky visible in a 3/4 view like this looks strange. The horizon should be way, way off the canvas, so this looks like the earth just ends.

I think the plain solid-colour grass was fine. The scale here is too small for grass texture to be visible. If you want to add some variation to the grass, vary the hue in different areas instead of adding texture.

The fields are very high-contrast and distracting. I think it would be better to fill them up with more crops, so that the dark ground is not visible. The ground creates a lot of contrast, and makes the fields look sparse.

Thanks a lot, I did notice that skyline sort of makes it seem weird - gonna work on that!
Gonna try varying the hue on the grass the way it is done with sky, hopefully that improves things :)
Regarding fields, they do seem out of place, gonna try few different things to remedy that!

Thanks for your input, time to fix it ;)

Offline SlimEddie

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: [WIP] Castle and village buildings ( need your thoughts )

Reply #18 on: December 04, 2017, 09:20:01 pm

So I replaced sky with the ocean, but I wonder should I spend time animating seashore foaming waves or should I leave it static?
For now I'll go and try to fix everything else what we've spoken about

Offline SlimEddie

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: [WIP] Castle and village buildings ( need your thoughts )

Reply #19 on: December 04, 2017, 10:14:07 pm
Did a crude water foam anim just to see if there is a point in trying to animate it. What do you guys think, should it be just still or animate it?

Crude example