AuthorTopic: Tileset for RPG  (Read 7864 times)

Offline StelloHexis2

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Tileset for RPG

on: November 08, 2017, 12:49:47 am
I need some critique and tips on how to improve and expand this tileset.

Offline PypeBros

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Re: Tileset for RPG

Reply #1 on: November 09, 2017, 08:24:53 pm
nice pixels, good palette choice (wouldn't be surprised to learn that it has roots in the GBC Zelda Oo* series). What is a bt perplexing me is the perspective of the trees. They look quite side viewed while I'd expect a mostly top-down angle. May I ask you to add a tile with a cubic crate/object to see what is your intended perspective ?

Offline StelloHexis

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Re: Tileset for RPG

Reply #2 on: November 09, 2017, 11:55:57 pm
@PypeBros Thanks. Yeah the tree and other things like the houses look flat. I haven't been paying attention to perspective  ???

Offline PypeBros

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Re: Tileset for RPG

Reply #3 on: November 10, 2017, 08:43:31 pm
the house's perspective (exterior) looks okay to me. If anything, I'd suggest you work on giving it more contrast against the ground, esp. on the sides.

With your perspective, we shouldn't be able to see the details of the pillars when they're covered with a roof, but we should see some round top if they're indoor (just like with cupboards). Using your cubic-crate, you can also fix the "chairs" in the house: they should be able to fit a crate, and thus the height of their top surface should be ~ half of the width of the same surface.

pay attention to the contrast on the ground tiles (keep it low). This is no longer the case in the third interior picture, so we don't know if we're looking at some ground or some roof tiles anymore.

Finally, for the trees, try to sketch their overall shape first, with perspective-fixed "circles" centered and put at increasing heights.

Offline StelloHexis

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Re: Tileset for RPG

Reply #4 on: November 12, 2017, 05:12:45 pm
Fixed many things on this one. I don't know if I missed anything also added animation to some sprites and made some other things.  :)

Offline Sharm

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Re: Tileset for RPG

Reply #5 on: November 13, 2017, 04:41:09 pm
Aw, why'd you have to start over?  The original trees were very nice, just an incorrect perspective, now they're just a squashed zelda tree clone.  :(  Fixing the problem could be done with a little editing.  I've edited all the trees and bushes from your last screen as an example.  It's quick and dirty but it's enough to make it look like it belongs while still keeping the original style.

Offline StelloHexis

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Re: Tileset for RPG

Reply #6 on: November 13, 2017, 09:27:15 pm
 :blind: I redid the tree because I felt I didn't know how to fix it. The Zelda appearance is coincidental (I resized the smaller one I made and it came out with that shape).



Note: I missed a tree.

Offline Sharm

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Re: Tileset for RPG

Reply #7 on: November 14, 2017, 05:03:24 pm
Don't get me wrong, I love Zelda, but the trees are very distinctive.  They're also not very realistic so it's pretty hard to do anything like it and not have people immediately think of Zelda.  The bushes are great, there's something I really like about the shading that I can't quite put my finger on.  I mostly like the new tree, but the new shading makes it look a little furry.  I like the original tree's more rounded shapes better.  I only just now realized that those barrels weren't some kind of bug statue or something.  Making the top brighter than the sides will help with that.  I'm not sure what that middle line is meant to represent.  If it's supposed to be the metal ring it should be more defined than the plank seams.  Now that I'm noticing it, you've got a lot of inconsistency there, where sometimes the top of an object is much brighter than the sides and sometimes it's the same or darker.  You should pick one and stick with it (preferably lighter top, it makes things look less flat).

Offline StelloHexis

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Re: Tileset for RPG

Reply #8 on: November 15, 2017, 05:36:30 pm


I'll try to come up with a swamp environment.
« Last Edit: November 15, 2017, 05:39:28 pm by StelloHexis »

Offline Sharm

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Re: Tileset for RPG

Reply #9 on: November 16, 2017, 05:59:44 pm
Much improved and very nice!