You haven't posted an update on the couch. Show Pixelation what you've learned from the feedback before you ask for feedback on something else xP It's a little discouraging otherwise. Plus, if you start working on another asset before you've figured out how to fix the problems on the first one yourself, you'll just end up repeating the same mistakes - and you have.
The shelves on the cupboard don't appear to be as deep as the top of the cupboard would suggest. Might want to fix that. Or is that top section not the top of the cupboard?
It's almost impossible to see anything because it's all so dark. PJ's light background is certainly a factor in it looking so dark, but if this is meant to be viewed only in a very dark context, perhaps you should post it with a black buffer around it.
The shading is definitely a problem, I wouldn't have guessed the light source is above the thing. Think - where would the shadows be? Would the depths of the shelves be getting any light at all?
With wood, colours are probably the key component. The texture is rarely visible at these scales and people can spot wooden furniture even when they're too far away to see the texture anyway. That's because wood tends to have a pattern to the colours - dull, if any, highlights, warm browns (though the value can vary), dull shadows. Wooden objects also often have slightly rounded corners.
I can do an edit for you, but I'd like to see you try with these things in mind first - and I'm also not sure what's going on with the perspective xP I'd also like to see an update on the couch, to see what you've learned and what needs to be explained better.
Lastly, I think it would be better to keep all the posts about assets for this project in one thread. They provide context for each other and can show your progress. Critiquing things in isolation is more difficult, and you'll just end up getting a lot of redundant feedback.