AuthorTopic: Problematic Punky  (Read 27137 times)

Offline Dogmeat

  • 0010
  • *
  • Posts: 447
  • Karma: +0/-0
  • YOKOYAMA
    • View Profile
    • Mindcrank

Re: Problematic Punky

Reply #70 on: November 08, 2006, 05:38:10 pm
Sorry, I started it and I apologize for infecting this thread with it.
Daisuke Nagano Yokoyama

Offline Pawige

  • 0010
  • *
  • Posts: 293
  • Karma: +0/-0
    • View Profile
    • The Noisy Sanctum

Re: Problematic Punky

Reply #71 on: November 08, 2006, 07:11:02 pm
Edit of the explosion:



There are as many ways to do explosions as there are artists, and this isn't all that great, but it illustrates my main point. You need to pay more attention to continuity, to keep everything from jumping around so much in the explosion. Watch out for bits that change velocity or direction of movement drastically.

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: Problematic Punky

Reply #72 on: November 08, 2006, 07:53:07 pm
Hey Pawige, could you post a frame by frame for me on that one?
Yours looks much better, and I'd like to study it before I get back to work on my explosion.

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Problematic Punky

Reply #73 on: November 08, 2006, 08:07:46 pm
Why don't you download a good animation program like Graphics Gale and dissect the animation yourself? Will prove much more interesting to you.