AuthorTopic: [WIP] Something feminine  (Read 4813 times)

Offline Player1

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[WIP] Something feminine

on: November 07, 2006, 06:45:18 am
Need help/advice with their heads especially. And with nearly everything else to be honest:)

So, this is supposed to be same girl
Here

here

and walking animation


Sources:
For big image http://slil.ru/23364828
and for animation http://slil.ru/23364831

Offline djork

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Re: [WIP] Something feminine

Reply #1 on: November 07, 2006, 12:37:01 pm
The walking animation just needs a touch of bounce... (to the whole thing, pervs!)  Imagine the top of her head making a sine wave as she walks along.

Offline Player1

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Re: [WIP] Something feminine

Reply #2 on: November 07, 2006, 12:52:39 pm
I tried:( But even 1 pixel of bounce was too bouncy.

Offline Gunne

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Re: [WIP] Something feminine

Reply #3 on: November 07, 2006, 01:03:29 pm
I did I little edit on the face, I now moves a little

in the shadows, lurking.

Offline Pawige

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Re: [WIP] Something feminine

Reply #4 on: November 07, 2006, 07:36:05 pm
Well, it's far from perfect and she's got a bit much bounce in the chesticle region, but here's a quick edit for you. I hope it helps some!

Offline Player1

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Re: [WIP] Something feminine

Reply #5 on: November 07, 2006, 08:50:11 pm
I did I little edit on the face, I now moves a little
Thanks for effort, but I think it just became even more bizarre, then was :)

Well, it's far from perfect and she's got a bit much bounce in the chesticle region, but here's a quick edit for you. I hope it helps some!
Thanks, that really looks better. So, lessons are: don't use outlines when there are more of them then of the rest of the picture, and use hair and breasts bounce to compliment body bounce?

Offline Pawige

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Re: [WIP] Something feminine

Reply #6 on: November 07, 2006, 09:33:15 pm
Well, often the more secondary animations you can squeeze in, the more alive it seems. And as for the outlines, I just thought she looked better without them, you can usually get away with outlines on smaller pieces like this if you're careful.

Oh, a couple crits for the larger version, her head is a bit small, and her arms are in a rather stiff position. Try putting your hands up like that and see if it feels natural, then go to a mirror and act as if you're holding a sword and a shield and draw that.

Offline Player1

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Re: [WIP] Something feminine

Reply #7 on: November 08, 2006, 06:05:14 am
You are right, her pose is as wrong as it anatomically possible.
I tried to fix it, but it seems that I chose wrong perspective from start (frontal instead 3/4), so only way to really make it right is to redraw every pixel.
This picture, though anatomically/perspective wrong, seems more right than original:)

Offline Player1

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Re: [WIP] Something feminine

Reply #8 on: November 23, 2006, 11:51:46 am
Here, same character, but more chibish Metal Slug palette used.