AuthorTopic: WORK  (Read 2073 times)

Offline Afelium

  • 0010
  • *
  • Posts: 115
  • Karma: +0/-0
    • View Profile

WORK

on: September 15, 2017, 01:19:07 pm
looking for critique

Better keep working
with bricks
« Last Edit: September 15, 2017, 03:29:33 pm by Afelium »

Offline Sersch

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
    • @moi_rai_
    • View Profile

Re: WORK

Reply #1 on: September 15, 2017, 03:32:39 pm
I think the face shading could need some work - maybe a bit stronger constrast and more/bigger pixel clusters (especially the forehead)

Offline Afelium

  • 0010
  • *
  • Posts: 115
  • Karma: +0/-0
    • View Profile

Re: WORK

Reply #2 on: September 15, 2017, 04:41:49 pm
Is that what you meant?

Offline EduardoPras

  • 0001
  • *
  • Posts: 36
  • Karma: +0/-0
  • If it is damn hard it is probably right
    • Eduardo_pras
    • illpalazzo-sama.deviantart.com
    • View Profile
    • Beta 2 Games Studio

Re: WORK

Reply #3 on: September 15, 2017, 05:17:05 pm
Very nice Afelium, i really dig the idea!

Some things i think were really cool:
-His eyes are awesome, they sell the boss idea.
-The Tie is not hue shifted but the colors works great to me.
-To tell the truth his general face structure is amazing i love it.
-His gigantic size makes for a pretty cool cartoon character.

Here are some things i think you could work on:
-I think you could avoid the pure whites they are really strong.
-You could simplify your clusters, make them bigger and with bolder statements(Specially on the face like Sersch said)
-Try to hue shift all tones
-You used some colors at max like 100% white and 100% Red, try to soften them a bit.
-You can also push a bit your dark values, maybe I misunderstood but it seemed to me it has a strong light from the top.

Here are some notes:


And here's a paitover to show you how Iwould approach it:


And sorry if i messed a bit with the suit design but i really liked your concept and was having a lot of fun with it, since he is really big I enlarged some parts of the suit and made super large brighter masses.

Well, hope this helped you a bit.

Offline Afelium

  • 0010
  • *
  • Posts: 115
  • Karma: +0/-0
    • View Profile

Re: WORK

Reply #4 on: September 15, 2017, 07:47:09 pm
Very nice Afelium, i really dig the idea!

Some things i think were really cool:
-His eyes are awesome, they sell the boss idea.
-The Tie is not hue shifted but the colors works great to me.
-To tell the truth his general face structure is amazing i love it.
-His gigantic size makes for a pretty cool cartoon character.

Here are some things i think you could work on:
-I think you could avoid the pure whites they are really strong.
-You could simplify your clusters, make them bigger and with bolder statements(Specially on the face like Sersch said)
-Try to hue shift all tones
-You used some colors at max like 100% white and 100% Red, try to soften them a bit.
-You can also push a bit your dark values, maybe I misunderstood but it seemed to me it has a strong light from the top.

Here are some notes:


And here's a paitover to show you how Iwould approach it:


And sorry if i messed a bit with the suit design but i really liked your concept and was having a lot of fun with it, since he is really big I enlarged some parts of the suit and made super large brighter masses.

Well, hope this helped you a bit.
I'm really glad you liked the character so much!And thank you for the effort you put into your edit
So,as a gift for you both,here's the original concept art:
coff!coff!...doodle made during lessons by my brother,wish the concept was my idea ...coff!coff

lol

Quote
single pixel pollute the image
Should I always avoid single pixels outside of a shape?or are there some situations where they are good?And,in general,in which cases are orphan pixels proper and when they aren't?
(Sorry for bad english,if you find any error,tell me)

« Last Edit: September 16, 2017, 11:07:05 am by Afelium »