AuthorTopic: Walk cycle 3/4 side  (Read 4753 times)

Offline MrMahus

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Walk cycle 3/4 side

on: September 06, 2017, 02:40:11 pm
Hi everyone :) !

I'm new on this community because i've just started to learn how to "Pixel Art" and i need help for a walk cycle. I already done a walk cycle in 2D for a character in side view, it was the easier way to start learning walk cycle.




But i've just drew a Knight in 3/4 side view and i really dont know how handle feet to simulate a walk cycle. Can some of you demosntrate and draw it to let me understand ? :) ( sorry for my bad language i'm not English )



Thanks for your help :) !

Offline Chironyx

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Re: Walk cycle 3/4 side

Reply #1 on: September 06, 2017, 02:46:32 pm
Hi everyone :) !

I'm new on this community because i've just started to learn how to "Pixel Art" and i need help for a walk cycle. I already done a walk cycle in 2D for a character in side view, it was the easier way to start learning walk cycle.




But i've just drew a Knight in 3/4 side view and i really dont know how handle feet to simulate a walk cycle. Can some of you demosntrate and draw it to let me understand ? :) ( sorry for my bad language i'm not English )



Thanks for your help :) !

Well, I haven't tried it myself so I'm not sure how well it would look, but since your legs are about 4 pixels high and the body is covered in metal and pretty bulky, you could try that cutsie style, where there are only 2 frames, and in each frame one of the leg is lifted by 1 pixel

You can start with that, and if it fits, you can add a few more things, like maybe duplicating those 2 frames to have 4 frames, and making the shoulders move up and down a little too according to the frame

Offline MrMahus

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Re: Walk cycle 3/4 side

Reply #2 on: September 06, 2017, 04:32:22 pm
Thank you i'll try and post it when it's done to see if it's look like as you describe it !

Offline MrMahus

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Re: Walk cycle 3/4 side

Reply #3 on: September 06, 2017, 05:05:37 pm
Ok so i've tried this, it was that you tried to explain Chironyx ?



Now can we improve again this walk cycle or do you think it looks like great ?

Offline Chironyx

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Re: Walk cycle 3/4 side

Reply #4 on: September 06, 2017, 09:48:17 pm
Ok so i've tried this, it was that you tried to explain Chironyx ?



Now can we improve again this walk cycle or do you think it looks like great ?

could you post it at a 100% size, without enlarging it?

Offline pistachio

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Re: Walk cycle 3/4 side

Reply #5 on: September 07, 2017, 06:27:17 am
Before animating see if you can shade it:



Example of hacky formulas for materials by Arne



This is of course if you want shiny metal, otherwise make the highlights duller and more spread out. Do some basic shading exercises (lighting basic primitives) too. HTH.

Offline MrMahus

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Re: Walk cycle 3/4 side

Reply #6 on: September 07, 2017, 02:51:50 pm
Thanks for your help pistachio but this thread is really about animation, i'll make another about shading if needed :)

How it looks like at 100% :

Offline Chironyx

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Re: Walk cycle 3/4 side

Reply #7 on: September 07, 2017, 06:22:06 pm
Thanks for your help pistachio but this thread is really about animation, i'll make another about shading if needed :)

How it looks like at 100% :



Hmm that seems to be 200%, but doesn't matter as anyone can resize it as long as it was enlarged with "Nearest Neighbour" on
I made something a little different:



1. I deleted the frame where both legs are on the ground
2. I doubled the frames
3. I made the shoulder opposite to the raised foot move every second frame, snapping back to it's original position in-between
4. I made the head move a little as well to make it feel a little more flowy

Offline surt

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Re: Walk cycle 3/4 side

Reply #8 on: September 07, 2017, 07:31:26 pm
To walk forward the foot has to move forward, then the body follow it.
This isn't doing that, the feet are just moving up-and-down. It is more like an Irish dance than a walk.

Offline Chironyx

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Re: Walk cycle 3/4 side

Reply #9 on: September 07, 2017, 08:59:55 pm
To walk forward the foot has to move forward, then the body follow it.
This isn't doing that, the feet are just moving up-and-down. It is more like an Irish dance than a walk.

It's stylized according to the length of the legs, I've seen a few games do that
If you think you can make it work better, I'm sure OP would be very thankful for your help, and I would learn something new