AuthorTopic: Skeleton using pico-8  (Read 1409 times)

Offline dookillyou

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Skeleton using pico-8

on: September 02, 2017, 12:30:13 am
I wanted to try a skeleton using the pico-8 palette and created this lovely skeleton in 64x64


Any suggestions would be helpful!

Offline Xenon02

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Re: Skeleton using pico-8

Reply #1 on: September 02, 2017, 12:46:36 am
His legs are to deformed and his left hand is just blended with his ribs so start with those ones ;D

Offline MadSheep

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Re: Skeleton using pico-8

Reply #2 on: September 02, 2017, 01:12:43 am
The proportions are not realistic. I drew a skeleton some time ago using this tutorial, maybe it'll be helpful for you
https://www.youtube.com/watch?v=ZqhYh-Gp0YI
Talking about proportions, you can use this picture as a reference, for example:

Offline dookillyou

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Re: Skeleton using pico-8

Reply #3 on: September 02, 2017, 04:14:14 pm
Yep, I've made some bad proportions in my art, and thanks for the video with HB.
I went back and scale down my canvas size,(Don't think I'm ready for anything bigger than 32x32 currently)
I made this using the Pico-8 palette still:

using this pixel art as a ref https://jesse-m.itch.io/skeleton-pack.
[I don't know if it could be me only, but I find when I do pixel art, I work better and get a clear view on how to mange and use the pixels when I'm using a pixel art ref compared when I use an irl ref or a photo/art]
I'm gonna take a short break from arting then jump back going through these tutorials:
https://www.reddit.com/r/PixelArt/comments/gxmgh/pixel_art_tutorials/

any suggestions on the new skelly would be amazing!
thanks ~dky

Offline Warikuni

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Re: Skeleton using pico-8

Reply #4 on: September 07, 2017, 05:50:04 am
Try using different lightning for the inside and outside of the individual ribs.

Also, on a different style, but check out Dark Spire's retro mode skeletons: