Better! You've got good coverage of all your values now.
Unfortunately, now you have even more redundant colours! Your two dark purples are nearly identical. Ditto for your dark browns+greens, and your two lightest teals.
There is no sense of a consistent light source. This may not be a problem, depending on how you intend to use this palette - this is why developing a palette together with assets is important. I personally like to have hue-shifting that gives the palette the feel of all the lights being lit by the same light source, and all the darks being affected by the same ambient light. Usually it's just as simple as hue-shifting all the lights towards one hue, and all the shadows towards another. Your palette, on the other hand, shifts the shadows of two ramps towards purple, and the two other ramps towards warm green, which will make it hard to draw green objects next to blue ones and still have them feel like they're in the same environment.
What is the purpose of the green ramp? You're ramping between cool light green and warm dark green. What is this for? Again - applications should drive the palette, you should choose colours with purpose. Even "general-use" palettes often choose colours based on the most common applications. The reason I'm picking on your greens specifically is that the most common use for greens is plant leaves, but in most cases, the hues on foliage are the other way around - cool shadows, warm lights, and warm dark greens are usually avoided because they look a bit poop-like. If you're going for a specific mood with cool lighting, then your ramp can work. So, once again - application is king, think about how you'll be using each colour you choose, don't just choose colours for the sake of having those colours.
Your purple ramp has a similar issue in that it's hard to imagine a lot of applications for it, unless your project has a purple-heavy theme (in which case, why not shift all your darks towards it?).
I strongly recommend drawing some assets for your game before you spend too much longer on the palette, using impromptu colours or the colours you already have in this palette. It'll be easier to see and fix the issues that way.