AuthorTopic: anime faces  (Read 4770 times)

Offline Topsy

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anime faces

on: August 23, 2017, 09:50:29 pm
Eck! It's terrible, why am I so bad    ???  any advice?

Offline Xenon02

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Re: anime faces

Reply #1 on: August 23, 2017, 10:28:35 pm
Hi there I think you you should work a little bit on Shading (the figure are great so you need to study a little bit colors)

Here is my edit (I'm not better to but I guess it will help ;D):



And here are some links that can help you improve your artistic skills

http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial - Basics

http://www.itchy-animation.co.uk/light.htm - Shadow and Light

http://www.hongkiat.com/blog/pixel-art-tutorials/ - Some tips

Youtube Channels :

https://www.youtube.com/user/atMNRArt

https://www.youtube.com/user/achebit

https://www.youtube.com/user/uheartbeast

« Last Edit: August 23, 2017, 10:32:44 pm by Xenon02 »

Offline Topsy

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Re: anime faces

Reply #2 on: August 24, 2017, 04:36:57 am
Thanks for the tuts man  :) I am still reallly bad with shading and clusters but I came up with this, much better, still not the look I want though, it's the eyes I can't figure out   :blind:

« Last Edit: August 24, 2017, 04:39:45 am by Topsy »

Offline Xenon02

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Re: anime faces

Reply #3 on: August 24, 2017, 11:03:14 am
I think that the eyes are ok The only thing is the color and shading

Try to do the shading (practice = experience)

Here is my edit (I'm waiting for your ended version of this character : legs , arms)

Offline Topsy

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Re: anime faces

Reply #4 on: August 24, 2017, 11:56:37 pm
I just can't shade yet lol I tried it's no use  :blind: need more practice. Here's my last attempt after reading the tutorials,  improvement, but for some reason looks more Zelda or elf-like. Still I'm ok with it for my game.   ;D

« Last Edit: August 24, 2017, 11:59:03 pm by Topsy »

Offline MysteryMeat

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Re: anime faces

Reply #5 on: August 25, 2017, 12:03:36 am
Howdy! Something that might help you here is to start looking up some more standard art tutorials. Pixelart can seem appealing for beginner artists (myself included) but it can lead to some problematic art habits and difficulty starting over to learn normal art (also myself.)
Speaking from that experience, it may help to start small with some spheres and cones and cylinders to get a feel for shading and thinking about objects in 3d space, then move on out to normal figure drawings (quickposes.com, google) or still-life sketches (google random objects) to familiarize yourself with drawing normally and build some maneuverability in your skillset.

Pixelart is in essence a sub-set of cartoonism (at least in most cases) and understanding how to draw in a more standard fashion translates to that very well. There's plenty of good books on the subject, but I'd start with what I'd listed and come back for those.

Learning art is going to be pretty time-consuming, but don't give up! There's a lot of fun to be had with art, be it drawing out fun fight scenes straight from your head to pouring your emotions out into surreal landscapes and scenes.

As for the current piece,  I reccomend using higher-contrast colors so the skin and hair don't merge together with the skin. Try to set up some cross-bar guidelines (seen here:
).
You can simplify this to a simple cross so it fits the constraints of pixel art, but using guidelines helps ages even for more experienced professionals.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Ryumaru

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Re: anime faces

Reply #6 on: August 25, 2017, 03:24:12 am
Pixeled anime faces are a very specific art. I think one of the best things to do is look at some inspirational examples. This artist has a lot of great ones:

http://pixeljoint.com/pixelart/88778.htm
http://pixeljoint.com/pixelart/98265.htm

Work on improving your fundamental art skills so that you have a solid base, and look at work like this to improve specifically in this subject.

Offline Topsy

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Re: anime faces

Reply #7 on: August 25, 2017, 10:41:06 pm
Howdy! Something that might help you here is to start looking up some more standard art tutorials. Pixelart can seem appealing for beginner artists (myself included) but it can lead to some problematic art habits and difficulty starting over to learn normal art (also myself.)
Speaking from that experience, it may help to start small with some spheres and cones and cylinders to get a feel for shading and thinking about objects in 3d space, then move on out to normal figure drawings (quickposes.com, google) or still-life sketches (google random objects) to familiarize yourself with drawing normally and build some maneuverability in your skillset.

Pixelart is in essence a sub-set of cartoonism (at least in most cases) and understanding how to draw in a more standard fashion translates to that very well. There's plenty of good books on the subject, but I'd start with what I'd listed and come back for those.

Learning art is going to be pretty time-consuming, but don't give up! There's a lot of fun to be had with art, be it drawing out fun fight scenes straight from your head to pouring your emotions out into surreal landscapes and scenes.

As for the current piece,  I reccomend using higher-contrast colors so the skin and hair don't merge together with the skin. Try to set up some cross-bar guidelines (seen here:

You can simplify this to a simple cross so it fits the constraints of pixel art, but using guidelines helps ages even for more experienced professionals.

Yea I need to stop supplementing shading with shapes, especially at the scale I'm working because it's easier for me to draw and animate smaller stuff. The problem is colors, and I don't think any color tutorials ever helped me.. I'd rather see examples of artists showing color selection and how they conclude them instead of huge technical explanations, maybe that'd help but idk.

Pixeled anime faces are a very specific art. I think one of the best things to do is look at some inspirational examples. This artist has a lot of great ones:

http://pixeljoint.com/pixelart/88778.htm
http://pixeljoint.com/pixelart/98265.htm

Work on improving your fundamental art skills so that you have a solid base, and look at work like this to improve specifically in this subject.


So both only have single colored eyes, whereas it seems I'm trying to cram all the literal detail when it's not needed?  That and I'm probably not considering the loss of detail through distance. I'll just call it an 'artistic' decision, mine being more cartoony and less dramatic  :P Everything else is beyond my scope to even progressively examine atm, hopefully sometime I can learn from it though.  :)

Might give another edit, but I have shading to do!
« Last Edit: August 25, 2017, 10:58:19 pm by Topsy »

Offline eishiya

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Re: anime faces

Reply #8 on: August 25, 2017, 11:32:59 pm
With the single-colour eyes, it's less about distance, more about readability - when two similar-ish colours occupy a pixel each next to each other and surrounded by dissimilar colours (e.g. your two pixels of blue eyes surrounded by the eye whites and skin), it's nearly impossible to even discern the difference between those two colours. At that point, it just makes no difference whether you use two colours or one, so why not keep things simple and use one? If the eyes were larger, it would make sense to use more colours, because each of those colours would cover enough area to be discernible.

Offline Topsy

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Re: anime faces

Reply #9 on: August 26, 2017, 12:10:36 am
With the single-colour eyes, it's less about distance, more about readability - when two similar-ish colours occupy a pixel each next to each other and surrounded by dissimilar colours (e.g. your two pixels of blue eyes surrounded by the eye whites and skin), it's nearly impossible to even discern the difference between those two colours. At that point, it just makes no difference whether you use two colours or one, so why not keep things simple and use one? If the eyes were larger, it would make sense to use more colours, because each of those colours would cover enough area to be discernible.

Ah I see. Would zooming x2/x3 in-game excuse this though with complementary colors? I feel like the white changes characterization a bit, just maybe not stock lazy white like I chose