AuthorTopic: walk cycle + sum tiles  (Read 4463 times)

Offline Mathcong

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walk cycle + sum tiles

on: August 12, 2017, 10:19:19 pm
Hello, im working on some platformer assets to play around with in gamemaker.

i made a walkcycle and some tiles , id like to know where i can improve/change:







personally i feel like the character and tiles dont really fit togheter, but im unsure why that is.

Thank you for taking a look, Mathcong

Offline eishiya

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Re: walk cycle + sum tiles

Reply #1 on: August 12, 2017, 11:29:13 pm
The tiles have a very stylised blocky look, while the character has more realistic proportions and motion, which is probably why they don't fit well together. A more realistic look for the environment, or a more plane-focused stylised look for the character would bring them more in line with each other.

Offline mtpassd

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Re: walk cycle + sum tiles

Reply #2 on: August 13, 2017, 01:14:34 am
Add some dithering to to rocks and they should start to look more inline with thecharacter aesthetic.

Offline Mathcong

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Re: walk cycle + sum tiles

Reply #3 on: August 13, 2017, 10:06:47 pm
Thanks for the responses,
 
i added some detail to the rocks that should make them less boxy:



this is the the kind of feel im going for, like cliffs at the sea (:



i personally don't really like the look of dithering, thats why i didnt do it

Now i will do some variations, changing the side and top tiles too.

Offline mtpassd

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Re: walk cycle + sum tiles

Reply #4 on: August 14, 2017, 12:32:40 am
That looks really nice. Good job. I like dithering for certain things but it is easy to overuse. I used to not like the way it looks.

Offline Mathcong

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Re: walk cycle + sum tiles

Reply #5 on: August 25, 2017, 06:27:12 pm
made this house to go with the tiles, any advice/ improvements i can make?


Offline eishiya

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Re: walk cycle + sum tiles

Reply #6 on: August 25, 2017, 07:39:31 pm
With such realistic character proportions, the cartoony proportions and size of the house look out of place. Highly stylised-looking games can get away with having houses that could barely fit the character because the player understands that everything is just symbols. With realistic-looking characters, the understanding that everything is "just symbols" is no longer there, so players expect things to fit together.

Offline MysteryMeat

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Re: walk cycle + sum tiles

Reply #7 on: August 25, 2017, 07:56:30 pm
With such realistic character proportions, the cartoony proportions and size of the house look out of place. Highly stylised-looking games can get away with having houses that could barely fit the character because the player understands that everything is just symbols. With realistic-looking characters, the understanding that everything is "just symbols" is no longer there, so players expect things to fit together.
Aye. Pretty much this. Try to make the characters a bit more stylized to make it fit!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Mathcong

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Re: walk cycle + sum tiles

Reply #8 on: August 25, 2017, 08:38:20 pm
alright, guess ill rework the character then

thanks for the input  ;)

Offline eishiya

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Re: walk cycle + sum tiles

Reply #9 on: August 25, 2017, 09:32:00 pm
Reworking the house could also work. However, I do thing that changing the character would probably be the better decision in the long term, as it doesn't look like you're doing anything with the realism, and a smaller character would be easier to animate.

Offline Mathcong

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Re: walk cycle + sum tiles

Reply #10 on: August 26, 2017, 11:41:40 pm
i hope the character improved , and hopefully more stylized. turns out its a bit harder for me cause i cant use references as i normally do (:



its not fully finished yet, just a sketch

Offline MysteryMeat

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Re: walk cycle + sum tiles

Reply #11 on: August 27, 2017, 04:09:57 am
Looks much better, way more consistant. The effort shows! :^)
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |