AuthorTopic: Game map landscape critique  (Read 4515 times)

Offline Macattackk

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Game map landscape critique

on: August 12, 2017, 07:17:50 am
I have a procedurally generated landscape system for the strategy game I'm working on and would like some critique on how I can make it better. Please let me know if anything stands out as looking incorrect or any tips on how to enhance any parts of it.





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Offline Lustxful

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Re: Game map landscape critique

Reply #1 on: August 12, 2017, 08:48:29 am
I'd say it looks great. Maybe adjust the lakes blues? It feels flat.
On another side note, a lot of the rivers don't make a ton of topographical sense.

Great work tho!
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Offline Macattackk

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Re: Game map landscape critique

Reply #2 on: August 13, 2017, 07:01:04 am
Quote
I'd say it looks great. Maybe adjust the lakes blues? It feels flat.
On another side note, a lot of the rivers don't make a ton of topographical sense.

Great work tho!

Thanks! Yea I agree with everything you're saying.

For the lakes, I want them to feel dynamic but also to feel still at the same time. It's a bit of a conundrum. In the game, the lake waves have a downward scrolling effect to help with that but I'm not 100% happy with it. Maybe it needs a bit more contrast. Are you mostly saying that just the color of it is off?

Is there anything specific you can say about the river topography? They currently start from mountains and either end in the sea or end in a lake if they don't make it to the sea when it's generating. They also can pass through lakes on their journey. Perhaps they seem off because they snake around too much and I should have a straighter path to their destination?
« Last Edit: August 14, 2017, 05:55:15 am by Macattackk »
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Offline Sersch

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Re: Game map landscape critique

Reply #3 on: August 13, 2017, 09:44:57 am
looks good!

the sand "tiles", even if they are placed next to each other there seems to be a little bit of green separation between them, i think it would look better if you manage to get rid of that

Offline Macattackk

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Re: Game map landscape critique

Reply #4 on: August 14, 2017, 05:54:18 am
looks good!

the sand "tiles", even if they are placed next to each other there seems to be a little bit of green separation between them, i think it would look better if you manage to get rid of that

Thanks for the critique! I tried to fix the green poking through the desert that you noted. I took the opportunity to improve the sand dunes while I was working on the desert. I also noticed the lighting direction on the desert ripples was wrong so I flipped it to correspond with general direction that the light comes from.

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Offline Macattackk

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Re: Game map landscape critique

Reply #5 on: August 24, 2017, 02:31:31 am
I tried fixing the rest of the critiques that were in this thread. Ive changed the color of the lake and river to try and be a bit more realistic. I also changed how the rivers generate. Instead of wildly swerving around the landscape, they generally travel in the direction of the closest ocean coastline. I think this makes them more topographically realistic.

A new addition to the landscape are waterfalls which occur where rivers start at mountains. Previously there was no connection between rivers and their source mountains.



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Offline Ashedragon

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Re: Game map landscape critique

Reply #6 on: August 24, 2017, 04:37:59 pm
Not bad at all!

But... question... how is this pixel art?

Offline Magpie

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Re: Game map landscape critique

Reply #7 on: August 24, 2017, 10:17:36 pm
Not bad at all!

But... question... how is this pixel art?
This isn't in the pixel art section of the forum.

Offline eishiya

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Re: Game map landscape critique

Reply #8 on: August 24, 2017, 10:19:27 pm
Not bad at all!

But... question... how is this pixel art?
This isn't in the pixel art section of the forum.
The mods moved it. It was in the PA section when that post was made.

Offline Macattackk

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Re: Game map landscape critique

Reply #9 on: August 24, 2017, 11:14:41 pm
Ah I guess I didn't understand the categories correctly. The individual assets are pixel art sprites but I suppose it is in a pseudo 3d environment so it should be here. When I submit individual pixel assets for critique Ill post those in the pixel art section.
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