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Squaretale's Pixel Game

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Bacrylic:
Here are some rough attack combos I'm working on.

I had a friend record me doing these moves for reference. I had intended to try a rotoscoping technique I'd seen on youtube, but because our character's animation is supposed to be stylized and exaggerated I just followed the recordings.

They're not supposed to be clean yet. I'm picking my favorites from the bunch, roughing them and discussing them with my partner before cleanup. The character's weapon is a book sword that has a blade that folds out like origami.

 









Like the running animation I want to exaggerate his moves during cleanup, but still have it make sense logically. Don't mind the smears, I was testing some stuff out for now.

The reason I like the recorded moves is on account of our character being someone who has had no prior combat experience. So having no exp myself, I grab a stick and hack away. This gave me the sense that this was something he would be capable of doing.

I'm not sure what the combo hit count is gonna be, or if we are gonna have variations to perform, but for now I'm gonna go with a single slash for a single click and 2-3 hit moves that follow multiple clicks. 

Bacrylic:
Oh I forgot to mention!

I wanted to show you guys the promotional posters I had made. They were last minute, but since it kind of started everything, I'm getting attached to them.





 :yay: :yay: :yay: :yay: :yay: :yay:

eishiya:
In the last animation, the character is quite a bit smaller than the rest.
I like the second animation. The rest don't read very clearly to me, they look like flailing rather than attacks. It might just be the presentation though - try holding on the first and last frames, so that it's easier to see the animation as a unit. Without holds, the entire loop just blurs together.

In the first poster, the character doesn't stand out well from the background, the values on them are very similar to the background. When working (especially when thumbnailing) on things like this, I recommend previewing in greyscale regularly to help you notice problems like this.

Both posters feel rather dull, colour-wise. I don't mean that they have to be colourful or saturated, but that they're rather grey and have no sense of focus created by their colours. Nothing stands out, everything looks equally unimportant. You have wonderful light sources (a sunny sky, candles, magical books), but you're not using them at all to create visual interest. For example, consider how much more interesting the second poster could be if the books were the dominant light sources, casting their coloured lights everywhere? Or, even if you want the candles to b the only light source, consider how orange and weak candle light really is! That poster looks like by a bright ceiling lamp, not a trio of candles. Don't be afraid of coloured light, and of shadows so dark that they obscure detail! Candlelight in particular has a long history in art, so there's plenty of inspiration.

Bacrylic:
As rough as rough gets, its pretty rough. As stated previously.
Other than the first two, the rest were optimized to just have the main keyframes with no inbetweens. The flailing comment must be a 'you' thing. My partner and others I've shown didn't have a problem following the sequences, but I will admit they are 'rough'.

I didn't really elaborate on what I meant with the posters. They were just for show. I made them last minute for a convention we were invited to, and otherwise we wouldn't have had anything. I do intend to give a another go later on, so thanks for the tips. The second poster got the short end of the stick for time reasons, but I did want to have this sweet color scheme and light sources witht he books. You're on the money with that one.

Bacrylic:
I'm working on setting our character's color palette. I must admit that I'm pretty bad a setting up a color scheme, but I went with the colors I used in our character's concept design. There is currently 23 different colors. We're not working with any constraints, color wise but I don't know if this would cause a problem or not. If there is one, please let me know.

Below is a weapon test for our character's booksword. I know the animation for the handle coming down and the paper flipping up needs some work.



And a still of what the final sword was gonna look like.



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