AuthorTopic: [WIP][CC] Beaver Knight  (Read 10416 times)

Offline JellyStarCat

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Re: [WIP][CC] Beaver Knight

Reply #20 on: July 08, 2017, 05:35:06 am
Hello, I'm back.
I hadn't spent much time on this work since then. I have only returned to it recently.
I tried studying cape but I'm not sure how to do that effectively, I'm still confused about it :blind:.
Here's what I have so far.

New cloth and added details to helmet.
Face is also given a different light source.
Added bagbelt.

How had I done the cloth?

Offline JellyStarCat

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Re: [WIP][CC] Beaver Knight

Reply #21 on: July 10, 2017, 10:23:54 am

Refined cloth shadow a little bit.
Added arms.
Added bag.
Changed the shadow under the helmet a bit.

How does the arm look? Could I get some advice on making the hand look more like "hand" (not too realistic though)?

Offline CFKaligula

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Re: [WIP][CC] Beaver Knight

Reply #22 on: July 10, 2017, 10:49:21 am
the thin arms look pretty weird, id say either make them shorter, or make them much bigger and maybe stubby like the feet.
You get in the bowl

Offline JellyStarCat

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Re: [WIP][CC] Beaver Knight

Reply #23 on: July 10, 2017, 02:01:24 pm

Made arms thicker.
Changed face shading to look less hairy-monkey-like :lol:.
Changed eyes to match reference (in main post).

Still confused on making the shading on the face better :(.

Offline T1Supplies

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Re: [WIP][CC] Beaver Knight

Reply #24 on: July 10, 2017, 09:07:07 pm
No line of action.



Edits based off of the ref:





Note also that the original is a 3D model, not a 2D sprite so its design is optimized to work from multiple angles, not really well from one angle only and badly from the rest. You're working in 2D so you can and should "cheat" visually, make the silhouette clear, push the line of action. If this means stretching limbs or doing impossible lighting or perspective distortion, do that. Don't make a 1-1 copy, make it readable and make it interesting.



Sick!

Offline JellyStarCat

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Re: [WIP][CC] Beaver Knight

Reply #25 on: July 12, 2017, 01:27:56 pm

Added shading on face.
Added the cross on the cape.

How do I shade the cross better? I tried highlighting on the left part of it, does it work?

Offline JellyStarCat

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Re: [WIP][CC] Beaver Knight

Reply #26 on: August 03, 2017, 04:28:07 am

Changed the cross' border and shading a bit.
Added sword and shield.

How does the hand holding the sword look? Is it easy to read?