AuthorTopic: Sprite consistency in all 4 directions  (Read 1950 times)

Offline harmoniaakira

  • 0001
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile

Sprite consistency in all 4 directions

on: July 19, 2017, 12:15:55 pm
Yesterday I faced this problem where I drew a sprite of a character facing right and then I wanted to do him facing down (and up later). But I can't keep him consistent! When I shift his position, he looks really diferent. Is there a thecnique on how to do it or is it something you get good with practice? 

Offline Cherno

  • 0010
  • *
  • Posts: 122
  • Karma: +0/-0
    • View Profile

Re: Sprite consistency in all 4 directions

Reply #1 on: July 20, 2017, 02:19:53 pm
I genrally use a 3d model rendered from different camera angles. This helps get the proportions right. It requires a suitable model, program, and the skills to use it, so it might not be for everybody, but it helps me a lot because I only need to trace over the rendered image to block out the major features while ensuring that the sprite is consistent from all angles.