Hi folks, I am experimenting with a game design in which the player character is a tiny silhouette style sprite. The sort of game I am doing might have a Limo feel.
I know my biggest weak spot is character design but most specifically animating and I am really struggling to animate this character.
Ideally the game will be 60fps and the char might have a range of abilities like parkor, climbing, jumping, sliding, run jumping, edge grabbing..etc something a kin to flashback but faster in pace/action.
Here is my attempt at a simple walk cycle, and as you can see I am really finding it hard to do, I think this time around for me its extra hard because of so few pixels to work with.

The example above is only using 7 pose frames so the walk should be smoother, but I didn't bother expanding the frames between these 7 key frames because it already looks bad.
I also tried a climb up ledge and it came out just as bad.
I recently saw this post
http://pixelation.org/index.php?topic=22427.0And I am very impressed and I realize this persons resolution is much higher, but it its the sort of smoothness and variety of movements I am looking for with my tiny sprite.
Dose anyone have any tips?
I am considering scaling the char up 300+% for the game so I can link/tween the animation in something like spriter, but I might end up loosing the pixel art feel of the animation.
Anyway If anyone has any advice , is the quality and smoothness of movement I am looking for just unrealistic and impractical for such a low res sprite?
The game I am working on I "think" is a potentially strong idea and my hope is to get it produced with a month or two at most, so while I am posting this I may as well ask if there is anyone who might help me with the player characters animation alone. The game will be sold so naturally there would be some reward eventually.
Anyway.. I hope someone can offer some advice or even hop on board.