AuthorTopic: Yoda's near the middle...  (Read 25756 times)

Offline Joseph

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Re: Yoda's near the middle...

Reply #30 on: November 02, 2006, 05:22:43 am
looks awesome, but Hades's fire hair is blue, not red, right?

Offline Sohashu

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Re: Yoda's near the middle...

Reply #31 on: November 02, 2006, 07:10:45 am
@Joseph - yes.  But when he is angry it turns red. 
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline Joseph

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Re: Yoda's near the middle...

Reply #32 on: November 02, 2006, 01:36:02 pm
aw, I remember now.  hm, I guess it doesnt matter unless you change the current ones hair blue, and draw another kind of leaning over in an angry pose with larger red hair, that would be cool.

Offline Gunne

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Re: Yoda's near the middle...

Reply #33 on: November 02, 2006, 01:39:31 pm
sorry to say, but that robot clearly isn't Sonny.  Sonny's chest doesn't turn red in the movie.  Thats what distinguishes him from the rest of the baddie robots if i'm not mistaken.

You're right, sonny's chest had blue light
in the shadows, lurking.

Offline ter-o

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Re: Yoda's near the middle...

Reply #34 on: November 02, 2006, 09:35:24 pm
5th row 2nd one is obviously Gillian Anderson :y:

And above Moses.. well.. that's a tricky one. I'd go for.. err...Fidel Castro? Where's the beard tho :'( nah.. I give up.
But I hope the first one was correct! :)
I don't know everything, I just know everything else.
Try not. Do, or do not. There is no try. -Master Yoda

Offline Helm

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Re: Yoda's near the middle...

Reply #35 on: November 02, 2006, 09:48:38 pm
Don't attempt to make that game. Even if you find a coder insane enough to code all the different behaviours, min-maxing and balancing the game would be impossible. I can think of simple brute-force (100 stormtroopers) breakage for starters.

Offline Nix

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Re: Yoda's near the middle...

Reply #36 on: November 02, 2006, 10:18:39 pm
i think a rincewind and luggage sidescrolling game would be fun. and would have a delightful pallette.

and ther was so many characters in the diskworld books and games that the possibilities for level sare endless.
Nixel Art

Offline Xion

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Re: Yoda's near the middle...

Reply #37 on: November 03, 2006, 12:12:43 am
Don't attempt to make that game. Even if you find a coder insane enough to code all the different behaviours, min-maxing and balancing the game would be impossible. I can think of simple brute-force (100 stormtroopers) breakage for starters.
They could be priced, or set into categories (Heavy, light, ranged, special...?) so you would only be able to have so many chars from each category.

Offline Helm

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Re: Yoda's near the middle...

Reply #38 on: November 03, 2006, 12:22:34 am
Any wargamer knows that balance is the absolutely most difficult thing to have in these games, and if every piece has special abilities, the game gets broken tens of different ways. The brute force thing isn't the only one.

Offline Pawige

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Re: Yoda's near the middle...

Reply #39 on: November 03, 2006, 12:52:55 am
Helm, you make a good point, I figured that a balance could be worked out, but that's easier said than done. I'll try to think up something a bit more workable. Any ideas are welcome!

Good one Ter-o, it's Agent Scully, and there's only one left now! Fidel Castro is the closest guess so far, but not it.

As for Hades' hair, I originally was going to make it blue, but liked the look of the red hair a bit better. I should've made him angrier looking.  :P