AuthorTopic: Doom Monster - Upd  (Read 7694 times)

Offline Andy Tran

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Re: Doom Monster

Reply #10 on: November 02, 2006, 09:47:45 am
  I kinda disagree with low contrast on doom sprites. Doom sprites are awesome, but they are well contrasted. Take note of the cyberdemon, he's very well contrasted. The light consistency is good, but make it more contrast. Don't have to take my advise for it, just play with what looks good.
« Last Edit: November 02, 2006, 09:49:18 am by Andy Tran »

Offline .TakaM

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Re: Doom Monster

Reply #11 on: November 02, 2006, 09:57:23 am
'doom sprites are awesome'?
Ive always thought they were pretty awful (no offense turbo)
I mean, theyre photos of clay models, its like a poor mans pre-render
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Offline Evil-Ville

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Re: Doom Monster

Reply #12 on: November 02, 2006, 10:08:01 am
You are wrong TakaM, just a few of them were made from clay models and those that are were colored and refined afterwards so you can't really call them photos.

Offline Andy Tran

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Re: Doom Monster

Reply #13 on: November 02, 2006, 01:55:44 pm
 Yep, the originals looked very pixeled to me. You can sense a pixel feel of it. I've been doing doom sprites for a long time now.

Offline Turbo

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Re: Doom Monster

Reply #14 on: November 02, 2006, 02:47:18 pm

Mine (oldest one) - Helm - Sevenfinger - Doom sprite

Sevenfingers and Helm (nearly) got it :P- i hadn't looked at the doom sprites for reference yet, but i picked this one, grayscaled it, and noticed the contrast, specially on the dark areas, is much harsher than what i'd applied. I do think the highlights on your edits make the skin look metalic, specially on Helm's edit due to the high highlight/midtone contrast. The doom sprites have a dull-ish look to them, which is brought to life by the bright colors.

Comments/edits on the anatomy and weapon are quite valid, thanks.

On the "underlight" - i thought the sprites had an under/back-lighting, suggesting a light coming down from HELL ITSELF, not quite visible (or even realistic) but to put the enphasis on the supernatural of the creatures. After looking at reference sprites i realized i imagined the whole of it :) But goddamit IT STAYS. Because it's cool. No, it doesn't have to make sense, it's Doom fer cryin out loud. (But i see where your coming from, game lighting consistency-wise).

Also: Emma Watson

Offline Turbo

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Re: Doom Monster - Upd

Reply #15 on: November 04, 2006, 01:58:44 am
Now with colors.



Updated the contrast and followed Helm's anatomy suggestions.

Offline Cow

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Re: Doom Monster - Upd

Reply #16 on: November 04, 2006, 02:10:54 am
The red from the second lightsource isn't on his foot, or other areas where one'd generally assume it'd be. Not even on the gun, the that having the most reflective material out of anything, you think you'd see it.