AuthorTopic: [Community To Edit] Battle of Olympus - Scene  (Read 2736 times)

Offline hexcode

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[Community To Edit] Battle of Olympus - Scene

on: June 17, 2017, 03:04:04 pm
Hey guys, I really loved Battle of Olympus, so I put together a little mockup of the game as I would have wanted it look, aiming to enhance it.

EDIT. If anyone uses Pyxel Edit, here is the working file:
https://drive.google.com/open?id=0BxwHGanZaui0UXpuSHotODk5WjQ

But I was thinking, does someone want to pick up on this and keep on improving it? Please do, I'd love to see peoples edits.
No restrictions other than 16x16 blocks and keep it the same resolution.
In general, I was trying to increase the fidelity of the scene by adding more colors, breaking the NES restrictions.

1st Attempt: Do something



Original Reference:
« Last Edit: June 18, 2017, 11:47:33 am by hexcode »
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Offline Wes

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Re: Battle of Olympus

Reply #1 on: June 17, 2017, 10:01:58 pm
Character pose looks a bit stiff! The HUD is badass looks really cool.  8)

Offline hexcode

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Re: Battle of Olympus

Reply #2 on: June 18, 2017, 12:19:10 am
The character was the last thing I made on the scene after 5 hours straight of pixel powering. I agree with you. I also think there is a lot of noise in the cave patterns. They are have no variations and the cave ceiling is the same as the ground. The cave wall with the door needs to be more solid/brighter to give a greater sense of depth.
« Last Edit: June 18, 2017, 12:30:22 am by hexcode »
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Offline Schwee

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Re: [Community To Edit] Battle of Olympus - Scene

Reply #3 on: June 18, 2017, 02:21:15 am
Looks good, only thing that feels 'off' to me is something about your brightest tiles in the background.  Something between the red/purple that isn't reading correctly.  I suggest doing a quick test with different hues and brightness to help distinguish each color more.
Looking to collaborate.  Hit me up, especially if you are a GM programmer, or if you just have some sweet ideas.

Offline hexcode

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Re: [Community To Edit] Battle of Olympus - Scene

Reply #4 on: June 18, 2017, 11:47:39 am
2nd Attempt: Improved Color and Textures
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Offline Tensur

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Re: [Community To Edit] Battle of Olympus - Scene

Reply #5 on: June 18, 2017, 11:52:28 am
Pretty good.
Just one question: is he holding a chicken leg? (joking, it just dont looks like a club)

Offline hexcode

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Re: [Community To Edit] Battle of Olympus - Scene

Reply #6 on: June 18, 2017, 11:56:42 am
Yeah I think it looks like a deep fried drummie :)
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Offline Tensur

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Re: [Community To Edit] Battle of Olympus - Scene

Reply #7 on: June 18, 2017, 12:06:38 pm

maybe extending a bit works fine. (well, u decide)
« Last Edit: June 18, 2017, 12:09:24 pm by Tensur »

Offline hexcode

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Re: [Community To Edit] Battle of Olympus - Scene

Reply #8 on: June 20, 2017, 12:31:33 pm
Edit 3
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Offline Tycho Magnetic Anomaly

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Re: [Community To Edit] Battle of Olympus - Scene

Reply #9 on: June 20, 2017, 12:57:52 pm
massive improvements over your very first post.. in particular the background and ground rocks.. but you know you had nice highlighting on your previous post but now you have blue?.. I am pretty sure your last edit with the light brown looked a bit better.

regarding the club, well did you consider to angle the club very slightly?.. I just feel walking and holding a sword upright like that seems a bit rigid/stiff.. anyway here it the tilted club idea using a rather succulent spit roasted turkey leg, and a garlic french stick.