AuthorTopic: Problematic Punky  (Read 26840 times)

Offline Souly

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Problematic Punky

on: October 28, 2006, 01:55:05 pm
Mock-up:


Game-play:
- Movements
Run, jump, sneak, throw, drop, kick

Each level is a different puzzle, you have to complete certain tasks before you can move on.
You're limited by the bombs given to you, so you can't just let loose.

Plain bombs - Explodes in a 1 tile radius
Black heart bombs - Explodes horizontally
Pink heart bombs - Explodes vertically
Blue arrow bombs - Harmless, but you can use these to get up to high places.
Green skull bombs - Gas bombs, used to knock out enemies.

(If you have any bomb ideas please don't hesitate to make a suggestion)

Character Sprites:


Punky our "Hero"

->
First try at a walk cycle.


Bomb reload and aim animation.
« Last Edit: November 06, 2006, 06:21:34 am by Souly »

Offline VictorR

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Re: Problematic Punky

Reply #1 on: October 28, 2006, 09:45:20 pm


I don't know what you mean by flat shaded but I made little edit on the grass and the chest. Didn't really like how I made the chest but it  you should of added more of a woodish texture.
This seems like it would make a nice game.

Offline Souly

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Re: Problematic Punky

Reply #2 on: October 28, 2006, 09:54:33 pm
By flat I meant basically alot like the simple style shown in Cave Story.

But smaller and more dynamic.

I've never really tried tiling before, I do like your grass edit, along with the chest edit.
Thank you for that, I'll see what I can do.

Offline Nix

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Re: Problematic Punky

Reply #3 on: October 28, 2006, 11:03:17 pm
i dislike the chest.. but i think the tiles are good. on both, the edit and the original. i think this could be a fun mock up too watch.

the character has alot of potential :D
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Offline Larwick

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Re: Problematic Punky

Reply #4 on: October 28, 2006, 11:10:51 pm
I just thought i'd say i like the 2px outline on the tiles that Souly originally had. I'm not sure why, but it's quite pleasing and fits with the rest well.

Your detail on the chest is too small and much IMO. I'd double the size of the lock and gold line, and possibly just take out the texture alltogether. maybe there's some way to successfully imitate knots in the wood, that may be interesting.

Good luck.

Offline Souly

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Re: Problematic Punky

Reply #5 on: October 29, 2006, 11:39:35 pm

Alright did some tiny edits to Punky.
I'll end up working on some animations later. :]

Here's an updated version of the "Mock-Up"

I decided to make the chest smaller.

Offline pkmays

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Re: Problematic Punky

Reply #6 on: October 30, 2006, 12:01:08 am
With just that gray background, the whole thing looks quite drab. I'd assume you'd want to have a nice colorful background, with a bright blue sky and clouds and the like. For what's basically just some tiles floating on a gray background, this looks good. Once I see more I can better judge how the whole “look” is coming together.

This version of the chest is probably my least favorite. I think the dithering and texture hurt the style more that it helps. I'd suggest you try utilizing the double pixel outlines in the objects too.

Double thick outlines probably wouldn't work on the girl. It looks like you're going for a flat shaded look for the girl, which I think would work well in contrast to the background and objects. The outlines around her jaw look out of place. You could probably just get rid of them.

Good job so far.

Offline Souly

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Re: Problematic Punky

Reply #7 on: October 30, 2006, 12:47:00 am
With just that gray background, the whole thing looks quite drab. I'd assume you'd want to have a nice colorful background, with a bright blue sky and clouds and the like. For what's basically just some tiles floating on a gray background, this looks good. Once I see more I can better judge how the whole “look” is coming together.

This version of the chest is probably my least favorite. I think the dithering and texture hurt the style more that it helps. I'd suggest you try utilizing the double pixel outlines in the objects too.

Double thick outlines probably wouldn't work on the girl. It looks like you're going for a flat shaded look for the girl, which I think would work well in contrast to the background and objects. The outlines around her jaw look out of place. You could probably just get rid of them.

Good job so far.

Alright, so I've tried re-working the chest.
It's hard to do double lines and stay in the 16x16 size.


I replaced the gray with a light blue.


I also tried my first time at a proper walk cycle.


Also, it's a guy.
Not a girl. D:
« Last Edit: October 30, 2006, 12:50:04 am by Souly »

Offline VictorR

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Re: Problematic Punky

Reply #8 on: October 30, 2006, 12:51:14 am
It looks to glitchy, smoothen it out.

what did you animate that in

Offline Souly

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Re: Problematic Punky

Reply #9 on: October 30, 2006, 12:53:55 am
I had to make it frame by frame in Paint. :(
And then I used UnFREEz to just turn it into an animated gif.

Offline Blick

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Re: Problematic Punky

Reply #10 on: October 30, 2006, 01:35:50 am
His head bobs when his left foot hits the ground, but not when his right does, so it looks like he has a limp to me. Also, I think his shoulders rotate too far. His right arm practically makes his chest appear to turn 90 degrees. Also, the glitch that Victor mentions is also noticeable in the right shoulder and and is also what causes that limping look.

Offline Xion

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Re: Problematic Punky

Reply #11 on: October 30, 2006, 01:38:17 am
Are his legs different lengths? he looks like he's limping. When you walk, each side should bob up and down symmetrically (unless you, in fact, do have a limp).
It's actually not that choppy, especially for it not to have been made in a proper animation program. Turn the head a bit with each step. This mockup is turning out to be really nice. You gonna make an actual game?

Edit: Blick peat me to the bunch.
« Last Edit: October 30, 2006, 01:40:16 am by Xion Night »

Offline Souly

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Re: Problematic Punky

Reply #12 on: October 30, 2006, 01:43:27 am


Alright, so I colored the walk cycle.
I think it's looking good.
I also tried taking some of your comments into effect here.

Xion: I'll try and see what I can do about the head turn.
Depending on how this goes it might end up being a game, you never know. :B

Offline JonathanOfDrain

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Re: Problematic Punky

Reply #13 on: October 30, 2006, 02:03:39 am

You'll probably need to fix the animation on his right arm, it almost teleports back.
Also you should get another shade of dark grey/black.

Offline Souly

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Re: Problematic Punky

Reply #14 on: October 30, 2006, 03:41:45 am

Alright, I increased the speed on the animation.
How's it look now?

Offline Ryumaru

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Re: Problematic Punky

Reply #15 on: October 30, 2006, 04:02:38 am
i liked it better slower, it looked like he was strutting. now its to fast to pull off the same emotion.

Offline Souly

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Re: Problematic Punky

Reply #16 on: October 30, 2006, 04:07:34 am


There ya go, slowed it back down.
I agree with you on the strutting, I like it more.
Does it look like the arm jolts back anymore?

Offline Ryumaru

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Re: Problematic Punky

Reply #17 on: October 30, 2006, 04:16:39 am
i dont think so. looks great man!

Offline Schu

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Re: Problematic Punky

Reply #18 on: October 30, 2006, 04:18:14 am
Punky is too cute, by the way :D

I suggest going back to a larger chest. It would be cooler, like WonderBoy 6/MonsterWorld 4! A tiny one just doesn't seem so impressive...

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Offline Souly

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Re: Problematic Punky

Reply #19 on: October 30, 2006, 04:29:48 am
After seeing that I agree with you on the chest.
I realized my "gold" color was very bland.

Offline Darien

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Re: Problematic Punky

Reply #20 on: October 30, 2006, 06:52:06 am
I think that frames 1 and 2 of the walk cycle need to be adjusted because his left upperarm stays in the same place but his forearm lengthens.  Between 1 and 2 his right upperarm extends instead of his arm rotating, and I think the jump between his right arm between 2 and 3 is too great and looks choppy.  Also you may want his left shoe to be darker so that they match with his more darkly colored leg. 

The style is looking good so far, I'm interested into seeing how you continue to develop it.

Offline Souly

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Re: Problematic Punky

Reply #21 on: October 30, 2006, 07:07:05 pm
Do you think the walking glitch would be noticeable in-game ?
I edited the first post with more information.
« Last Edit: October 30, 2006, 10:18:45 pm by Souly »

Offline Faceless

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Re: Problematic Punky

Reply #22 on: October 30, 2006, 11:53:09 pm
Shouldn't his head rotate from side to side?

Offline Souly

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Re: Problematic Punky

Reply #23 on: October 31, 2006, 12:53:47 am
It probably should, I've been having a hard time getting it to look right.

Offline ndchristie

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Re: Problematic Punky

Reply #24 on: October 31, 2006, 01:35:31 am
my trouble was that i initially had a hard time telling punky's gender.  since the character is constantly refered here to as a he, and the face a quite man-ish, ill assume it's a guy, but the clothing + chest + name suggest otherwise.

As far as the tiels go, it's hard to crit so early in the development, so i only have one question: why?  why dirt and why grass?  do either of these things have anything to do with a slightly androgynous pink punk?

also, would love to see a background in place of that blue

this looks nice so far, it shows a lot of promise.
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Offline pkmays

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Re: Problematic Punky

Reply #25 on: October 31, 2006, 01:43:59 am
Yeah, I still say that's a cute little alternative girl. Definitely getting female vibes. It's not really a big issue with me, but just beware the player might get confused too.

And I agree with going for a whole punk theme if you do decide to develop this idea. But it's almost obligatory that a pixel artist's first tile set be the classic Mario Bros. dirt n' grass motif.

The big bright cell shaded chest is the best looking so far.
« Last Edit: October 31, 2006, 01:49:47 am by pkmays »

Offline Souly

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Re: Problematic Punky

Reply #26 on: October 31, 2006, 02:33:06 am
Adarias: Yes, it's a male.
I'm assuming the pink is what's throwing people off with the gender.
If it was blue, you'd probably be able to tell that it is a guy right off the bat.
I choose to make the shirt pink because I was sick of plain black shirts and pants.

I've never made tiles before, so I was taking step 1 and made a grass/dirt tile to get accustomed to how they work.

I'm still unsure on what to do with the background since I've never made tiles or backgrounds before.

Thanks for the crits Adarias. :B

pkmays: Yeah, I'm pretty sure it's the pink shirt that's throwing everyone off.
Yeah, as I said never made tiles until now so expect more as I begin to learn.

Thanks for the comments pk. :]

------------------------------------------------
I began work on a basic bomb explosion.
Once again this is a first, so I'm still not sure how it's supposed to look.


Not sure if it's too fast or not.
I didn't add the bomb charge just worked on the explosion.
« Last Edit: October 31, 2006, 02:46:46 am by Souly »

Offline ndchristie

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Re: Problematic Punky

Reply #27 on: October 31, 2006, 02:16:18 pm
it's partly the pink, but mostly because i think of punky as being a girl's name (i've only ever known 3 "punky"s, but they were all girls)

the bomblast looks nice but i think it should blow out at the end too, with some poofs, in addition.  id suggest splitting off thosebright poofs into clouds, and having the rest of the dark matter suck back in the way you have already. also, it doesnt really make sense to me that the explosion moves upwards; typically when a charge is on the ground then most of the visible blast moves upwards (the force that is directed down or directly horizontal is largely absorbed by the ground) but the center of the explosion is still low, here the center of it moves as far up as the rest of the force.  alternatively, the blast could be largely contained within the ball, propelling it like a lame rocket with the center fo the blast rising like your test, but this would send all of the force downwards into the ground and would not by a far cry be an effective bomb.  The blast you have works for a grenade, which could be thrown, bounce, and then detonate in the air (as many are designed to do because this maximizes live shrapnel).  basically, the imortant thing to do before drawing an explosion is to figure out what you want a bomb to do before drawing the blast, because this will dictate how the blast should appear.  once you know that, drawing it is easy.
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Offline Souly

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Re: Problematic Punky

Reply #28 on: October 31, 2006, 07:16:19 pm
I'll have to add it in somewhere that says he's a guy.
Maybe some one will mistake him for a girl in the game, that way the user knows its a guy.

This is just a simple explosion.
It's supposed to come from a Blank Black Bomb.
It's explosion is in a 1x1x1 tile radius.

So what you're saying is that only the smoke part of the bomb should rise, where as the rest should stay on the ground?

---------
I've added two bombs to the first post.
Air bomb, and Gas bomb.
« Last Edit: October 31, 2006, 09:45:24 pm by Souly »

Offline Faceless

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Re: Problematic Punky

Reply #29 on: October 31, 2006, 10:09:12 pm
Here's a quick little edit, hope it helps in some way.

It at least looks more masculine to me now...

Offline Souly

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Re: Problematic Punky

Reply #30 on: October 31, 2006, 10:29:30 pm
I don't want the hat to change, I like it how it is.
It's meant to look like me.
My hair is strandy like that, not clumped together.

He's a skinny "punk" he looks like a girl.
I've been mistaken for a girl before. :/

Anyways, update time.
I tried working on an animation of him pulling a bomb out of his back pocket.
I've made a default bomb so the proper bomb type can be plastered over it when needed.


He pauses so you can aim and control the power to throw the bomb.
« Last Edit: October 31, 2006, 10:31:30 pm by Souly »

Offline Joseph

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Re: Problematic Punky

Reply #31 on: October 31, 2006, 11:26:53 pm
good animation, but I think he should push his body forward a pixel or two when he reaches into his pocket, pull his body back when he grabs the bomb and yanks it out.  also, maybe something where the bomb is really small at first and gross once is able to, or possibly have it stretch out like silly puddy.

Offline Xion

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Re: Problematic Punky

Reply #32 on: November 01, 2006, 02:10:50 am
Quote
I've been mistaken for a girl before. :/
:o!

Personally, I like the sprite as it is, but, as in Faceless' edit, the face looks like it could be a bit rounder.

I like the new animation (especially the expression change) but it seems wierd that his lower half goes down like that when he reaches into his pocket.
Aside from that, I agree with Joseph. He needs more horizontal movement, and the bomb would have a lot more character if it were less...solid?

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Re: Problematic Punky

Reply #33 on: November 01, 2006, 08:04:45 am
nice mock-up, lovin the character, hes so cute ;D.

good luck, and are you makin this into a game?

Offline Souly

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Re: Problematic Punky

Reply #34 on: November 01, 2006, 11:16:35 pm
Aside from that, I agree with Joseph. He needs more horizontal movement, and the bomb would have a lot more character if it were less...solid?
The green saturated bomb is just for a base.
The actual bomb type will go over that green one.

Scott: Yes, Demon has said that he can code it.
So as long as I keep with the art, this will be made into a game.

Offline Keops

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Re: Problematic Punky

Reply #35 on: November 02, 2006, 02:27:56 am
Not much I can (or want, things look rather lovely as they are, and it seems you're evolving nicely at your pace!) to say on this, but I just want to congratulate you and encourage you on this, it looks very promising, the character has a lot of charm so it'd be great to see it evolve into a game someday!

Kudos to you!
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Offline Souly

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Re: Problematic Punky

Reply #36 on: November 02, 2006, 07:42:35 am
Thanks, that's the kind of motivation I need to keep my inspiration going. :] <3

Offline Gunne

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Re: Problematic Punky

Reply #37 on: November 02, 2006, 01:26:25 pm
Souly, you better make this a game, because I want to play this :P. I really love the ideas, animation and punky :y:
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Offline Souly

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Re: Problematic Punky

Reply #38 on: November 02, 2006, 07:06:32 pm
 :D It makes me happy to see that people would want to play this game. :]

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Re: Problematic Punky

Reply #39 on: November 02, 2006, 08:56:57 pm


Bomb idea FTW? i call it the mystery bomb, you throw and it turns into one the other bombs at random :lol:

Offline Xion

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Re: Problematic Punky

Reply #40 on: November 03, 2006, 12:25:53 am
The green saturated bomb is just for a base.
The actual bomb type will go over that green one.

Scott: Yes, Demon has said that he can code it.
So as long as I keep with the art, this will be made into a game.
No, not  solid as in color, but like, more of a rubbery composition. You know how on cartoons some things stretch to rediculous proportions to show that they're moving fast? Yeah, like that. A kind of motion distortion. Have you seen that classic "bouncing ball" frame-by-frame animation, where the ball stretches when going vertically, then gets round again, then flattens when it hits a surface? Yeah, like that. Even though the bomb may be "solid," as in hard, it would look alot more interesting if it stretched a bit in a cartoony kind of...stretchiness.
Well, yeah. That's it.
you better make this a game, because I want to play this :P.

Offline Souly

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Re: Problematic Punky

Reply #41 on: November 03, 2006, 06:00:32 pm
Ah I get what you mean now Xion.
Alright, so I'll probably be offline for a few days, I'm going to go see my sisters.
I'll try and do some brainstorming for the game while I'm there.

I'll do my best to keep making this game.

Remember, if anyone has any bomb/gadget/story ideas please don't hesitate to post them.
Anything helps.

Offline dyuaru

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Re: Problematic Punky

Reply #42 on: November 04, 2006, 01:27:53 am
Looks pretty good so far, the character has a lot of personality.
Main thing Id like to critique on is the placement of the chest. To me, right now it seems like that platform is made just for the chest making it seem a bit strange.

In this piece by kenneth fejer, the pot at the top left is shown more naturally on the platform and is not the only thing there.

Im looking forward in seeing what youre going to make the enemies  ::) I think bouncing hearts will look kind of cool and go with the punky theme and the hearts on the bombs. Good work.
« Last Edit: November 04, 2006, 01:30:30 am by dyuaru »
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Offline Souly

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Re: Problematic Punky

Reply #43 on: November 04, 2006, 01:46:49 am
Looks pretty good so far, the character has a lot of personality.
Main thing Id like to critique on is the placement of the chest. To me, right now it seems like that platform is made just for the chest making it seem a bit strange.

In this piece by kenneth fejer, the pot at the top left is shown more naturally on the platform and is not the only thing there.

Im looking forward in seeing what youre going to make the enemies  ::) I think bouncing hearts will look kind of cool and go with the punky theme and the hearts on the bombs. Good work.
Thanks. :]
As for the tile set and the chest map, this was just my first try at a tileset/map.
I'll be re-making the tiles in time along with the map.

! I got an idea for the hud. :B
I hope...

As for the enemies I'm still very un-sure with what to make.
Since I still don't have the storyline made.

Offline Feron

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Re: Problematic Punky

Reply #44 on: November 04, 2006, 11:34:56 am
Quote from: Souly
As for the enemies I'm still very un-sure with what to make.
Since I still don't have the storyline made.

Goths.

Offline .TakaM

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Re: Problematic Punky

Reply #45 on: November 04, 2006, 11:47:32 am
Goths.
oooh, or panda's they look almost the same
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Offline Gunne

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Re: Problematic Punky

Reply #46 on: November 04, 2006, 11:51:55 am
oooh, or panda's they look almost the same

haha ;), you got(h) a point there :P

I think it would fit perfectly.

-Edit, But if you go with the panda (white as hell, and black eyes) I would rather call them death-punks
« Last Edit: November 04, 2006, 12:31:47 pm by KilledBySuicide »
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Offline Sohashu

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Re: Problematic Punky

Reply #47 on: November 04, 2006, 12:02:38 pm
Enemy Ideas:

Goths
Emos
Boy bands (very deadly)


Bosses:
Britney Spears
Evanescence
West life
My chemical Romance

Anyway, I have a 5 minute story idea:

You are (Punky for now, but you can use a different one) Punky, a punk rocker trying to keep the tradition alive.  It started when Green Day released their tryhard album "American Idiot", and you set out to set the record straight on what punk truly is.

Anyway, I would have Power ups like Sid Vicious's Bass, Mick Jones's Guitar, Joey Ramone's Voice, and Dave Grohl's Drum's(OK I ran out of Ideas.)

Also, really cool work on it all.  I am however, wondering what kind of controls it will have.  I was thinking:

Up key - Jump (I know its evil)
Left + Right - Movement
Down - Crouch and/or Interact with object (I have been on a Cavestory marathon) 

Mouse - Aim
Left Click - Charge (release = fire)
Right click - shuffle bombs



Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline Gunne

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Re: Problematic Punky

Reply #48 on: November 04, 2006, 12:16:09 pm
what about politics ???
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Re: Problematic Punky

Reply #49 on: November 04, 2006, 12:17:56 pm
Quote from: Sohashu

My chemical Romance


WTF My chmical romance are awesome - have you heard their new album.

Isnt 'punky' supposed to be emo - hence all the pink and black clothing?

Offline Sohashu

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Re: Problematic Punky

Reply #50 on: November 04, 2006, 12:38:33 pm
no.  My Chemical Romance sucks.  They are emo.

Punky is a punk.  Read up on it. 
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline Helm

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Re: Problematic Punky

Reply #51 on: November 04, 2006, 12:57:51 pm
Rites of Spring and Embrace and Husker Du are 'emo'. And awesome. Read up on that too.

Offline Dogmeat

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Re: Problematic Punky

Reply #52 on: November 04, 2006, 05:43:29 pm


when Van Halen goes emo? I always thought his avatar looked like a gay 80's hair band guy.

Being emo is lame.

Not sure if Souly is, but helm is, that essplains a lot :)
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Re: Problematic Punky

Reply #53 on: November 04, 2006, 06:11:29 pm
I don't see why people who insist on fitting into a stereotype groups, always seem to hate those who just fit into different stereotypes.. At the end of the day we're all just part of a crowd, anyways love the game so far Souly.. I personally would think it'd be awsome if your character could change from, Punk to Goth, to Emo to Chav etc depending on the bomb you want to use.. Kinda like Megaman.. ?? no.. ok just an idea.  :lol:

goodluck with this.
I've not got anything interesting to type here..

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Re: Problematic Punky

Reply #54 on: November 04, 2006, 06:21:11 pm
I don't really want to base the game on stereotypes guys.
Sorry but I just came out of a really large stereotype war, and it's the last thing I'd want to make a game about.

Thanks for the suggestions though, I appreciate the help. :]
I'm still thinking if I want it in present day, or some wacky world with strange creatures.

I've been having some down time on my inspiration at the moment, so I've been playing around with a few things to try and get inspiration for this game.
I'll take all of your guys suggestions into consideration for when I start to work on this ASAP.

The tiles still need to be worked out though, so I need to work on those.
Along with a basic storyline at least.

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Re: Problematic Punky

Reply #55 on: November 04, 2006, 08:41:33 pm
Yeah, how about just stay away from fighting other stereotypes?
I actually liked KilledBySuicide's idea, about being against, maybe not necessarily politics, but the Man.

Businessmen are running rampant and trying to brainwash everyone into being super-organized. Rules are being set up for mosh pits, mohawks are being given a legal height limit. And it's not just the punk crowd either. The size and amount Bling is being regulated, the placement of pant-holes must comply with regulation, and, worst of all, it is illegal to play music so loud that the neighbors can hear it!
Someone's got to stop this madness, so Problematic Punky takes his stash of pyrotechnics and goes on a mission to save the music world! On his way he meets allies like Ridiculous Rappy, Glamourless Gothy, and Dexterous Deathy (And many more), as well as enemies like Bane Al, Bo Ring, and Mon Otto Ny.


(BTW, I thought emo was a subgroup of punk.)

Offline ndchristie

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Re: Problematic Punky

Reply #56 on: November 05, 2006, 02:20:49 am
lastest stuff all looks good, hope to see more :P

continuing the OT : i think of emo as being a combination of the less fun emotions (like sadness), punk music and the scenester image.  Helm, two of the bands you mentioned, i always thought embrace belonged more to the indie genre, and hüsker dü to hardcore punk?  regardless, all 3 rock.

sorta related, i was listening to REM and the cranberries the other day and somebody called them both emo, and i was like, wtf?  so appaently some people think that anyone who is sad in some songs is emo.  i wonder if they think pete townshend is emo? lol.  she called coldplay emo too though, silly girl.
« Last Edit: November 05, 2006, 02:22:34 am by Adarias »
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Offline Helm

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Re: Problematic Punky

Reply #57 on: November 05, 2006, 02:44:02 am
HUGE, HUGE OT but oh well:

My soul belongs to Satan (read: Heavy Metal) but I listen to other things too. None of the original 'emo' bands enjoy that name, and they all consider themselves punk bands, but what they're doing isn't like Bad Brains or Black Flag, so the distinction was made.

Rites of Spring are the ones that started the whole emotional octave-chord DC punk thing, and anyone that makes jokes about emo-fashion myspace kids and the like should be careful not to ignorantly suppose all the relevant music is as shallow as this woeful pop drivel like Bullet for My Valentine (who have nothing to do with 'emo', or punk for that matter).

Embrace are also this sort of proto-emo, and it served as the stepping stone for Ian MacKaye from Straight Edge progenitors Minor Threat into Fugazi, along with Guy Picciotto from Rites of Spring. Neither of those two bands are my favourite music ever but they're very formidable and to be enjoyed and respected free of ignorant 'lol, emo!' putdowns.

Husker Du are hardcore punk, but so are Rites of Spring and Embrace. 'emo' isn't very concrete on that level. It's just punk music with a interpersonal spin on the aesthetics, regardless of what the term later became. Zen Arcade contains however, probably some of the most emotionally harrowing musical experiences of my life, so what is it if not 'emo'?

There's latter-day emo bands that are worthwhile in my opinion, but that wasn't the point of my post. The point of my post was that anyone that says 'punk rules, emo sucks' needs to look it up more, as they're pretty much branches on the same tree. And also anyone that makes easy jokes on the tastes of other people should be more considerate.

Offline Souly

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Re: Problematic Punky

Reply #58 on: November 05, 2006, 08:36:12 am
Anyways.... Bringing the thread back onto topic.
I began to work on the explosion again.
This time I've added a bomb charge in so you know what it will look like.
I'll end up making the bomb flash or something when it's about to explode.
For now I just wanted to get the explosion animation right.



Edit: Wow, I shouldn't have AA'd it.
It looks really bad on a darker background.

Edit2: Removed the AA.
« Last Edit: November 05, 2006, 08:41:33 am by Souly »

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Re: Problematic Punky

Reply #59 on: November 05, 2006, 06:15:11 pm
S'nice! Good punchy start but really needs more frames on the back end and a faster frame rate overall. The pulsing bomb is fine, though. If it's good enough for Hudson, it's good enough for me. ;)
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Re: Problematic Punky

Reply #60 on: November 06, 2006, 12:26:06 am
You think it needs more frames for the smoke to fade out?

Offline vedsten

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Re: Problematic Punky

Reply #61 on: November 06, 2006, 12:30:25 am
yea, otherwise very nice expl.

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Re: Problematic Punky

Reply #62 on: November 06, 2006, 08:35:26 pm
Alright added another frame.
But I don't think it does anything.

New:
Old:

Offline Pawige

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Re: Problematic Punky

Reply #63 on: November 06, 2006, 09:20:27 pm
What are you using to save these as .gif files? I was going to see if I could give you some pointers, but it's corrupted somehow in both ProMotion and GGale. I've had this problem with other people's stuff too. It's something to do with the palette, as ProMotion loads it with 2 colors, and GGale won't open it and says "Color table is empty."

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Re: Problematic Punky

Reply #64 on: November 06, 2006, 09:22:43 pm
I'm using Mspaint, GiFFY and an animation program called "UnFREEz"
http://www.whitsoftdev.com/unfreez/

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Re: Problematic Punky

Reply #65 on: November 08, 2006, 02:43:09 am

Alright, I decided to just give you the frame by frame.

Offline legofreak

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Re: Problematic Punky

Reply #66 on: November 08, 2006, 08:18:03 am
WTF My chmical romance are awesome - have you heard their new album.

Isnt 'punky' supposed to be emo - hence all the pink and black clothing?

no...just, no

emo is completely different
punk is rebelling... they dress how they want... often showing something to do about anarchy
emo is being depressed for no reason and dressing like a girl

Offline GOODNIGHTdestroyer

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Re: Problematic Punky

Reply #67 on: November 08, 2006, 03:38:59 pm
How about you all just can the labels. Emo has many meanings, but the emo you all know is the one the media has created for many pop rock/punk bands you see on mtv. Is not real, it's just a word, get over it.
And I am finally seeing that you were the one worth eating.

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Re: Problematic Punky

Reply #68 on: November 08, 2006, 03:52:33 pm
er didnt souly ask you to help him with his artwork? not discuss what an emo is :mean:


and souly in one of my earlier posts i posted a bomb idea :-\
« Last Edit: November 08, 2006, 03:54:20 pm by Scotteh »

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Re: Problematic Punky

Reply #69 on: November 08, 2006, 04:03:50 pm
Ok, anyone who posts something about Emo and/or musicstyles will be banned for 2 days. I MEAN IT!
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Re: Problematic Punky

Reply #70 on: November 08, 2006, 05:38:10 pm
Sorry, I started it and I apologize for infecting this thread with it.
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Offline Pawige

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Re: Problematic Punky

Reply #71 on: November 08, 2006, 07:11:02 pm
Edit of the explosion:



There are as many ways to do explosions as there are artists, and this isn't all that great, but it illustrates my main point. You need to pay more attention to continuity, to keep everything from jumping around so much in the explosion. Watch out for bits that change velocity or direction of movement drastically.

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Re: Problematic Punky

Reply #72 on: November 08, 2006, 07:53:07 pm
Hey Pawige, could you post a frame by frame for me on that one?
Yours looks much better, and I'd like to study it before I get back to work on my explosion.

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Re: Problematic Punky

Reply #73 on: November 08, 2006, 08:07:46 pm
Why don't you download a good animation program like Graphics Gale and dissect the animation yourself? Will prove much more interesting to you.