AuthorTopic: Problematic Punky  (Read 26718 times)

Offline Souly

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Problematic Punky

on: October 28, 2006, 01:55:05 pm
Mock-up:


Game-play:
- Movements
Run, jump, sneak, throw, drop, kick

Each level is a different puzzle, you have to complete certain tasks before you can move on.
You're limited by the bombs given to you, so you can't just let loose.

Plain bombs - Explodes in a 1 tile radius
Black heart bombs - Explodes horizontally
Pink heart bombs - Explodes vertically
Blue arrow bombs - Harmless, but you can use these to get up to high places.
Green skull bombs - Gas bombs, used to knock out enemies.

(If you have any bomb ideas please don't hesitate to make a suggestion)

Character Sprites:


Punky our "Hero"

->
First try at a walk cycle.


Bomb reload and aim animation.
« Last Edit: November 06, 2006, 06:21:34 am by Souly »

Offline VictorR

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Re: Problematic Punky

Reply #1 on: October 28, 2006, 09:45:20 pm


I don't know what you mean by flat shaded but I made little edit on the grass and the chest. Didn't really like how I made the chest but it  you should of added more of a woodish texture.
This seems like it would make a nice game.

Offline Souly

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Re: Problematic Punky

Reply #2 on: October 28, 2006, 09:54:33 pm
By flat I meant basically alot like the simple style shown in Cave Story.

But smaller and more dynamic.

I've never really tried tiling before, I do like your grass edit, along with the chest edit.
Thank you for that, I'll see what I can do.

Offline Nix

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Re: Problematic Punky

Reply #3 on: October 28, 2006, 11:03:17 pm
i dislike the chest.. but i think the tiles are good. on both, the edit and the original. i think this could be a fun mock up too watch.

the character has alot of potential :D
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Offline Larwick

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Re: Problematic Punky

Reply #4 on: October 28, 2006, 11:10:51 pm
I just thought i'd say i like the 2px outline on the tiles that Souly originally had. I'm not sure why, but it's quite pleasing and fits with the rest well.

Your detail on the chest is too small and much IMO. I'd double the size of the lock and gold line, and possibly just take out the texture alltogether. maybe there's some way to successfully imitate knots in the wood, that may be interesting.

Good luck.

Offline Souly

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Re: Problematic Punky

Reply #5 on: October 29, 2006, 11:39:35 pm

Alright did some tiny edits to Punky.
I'll end up working on some animations later. :]

Here's an updated version of the "Mock-Up"

I decided to make the chest smaller.

Offline pkmays

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Re: Problematic Punky

Reply #6 on: October 30, 2006, 12:01:08 am
With just that gray background, the whole thing looks quite drab. I'd assume you'd want to have a nice colorful background, with a bright blue sky and clouds and the like. For what's basically just some tiles floating on a gray background, this looks good. Once I see more I can better judge how the whole “look” is coming together.

This version of the chest is probably my least favorite. I think the dithering and texture hurt the style more that it helps. I'd suggest you try utilizing the double pixel outlines in the objects too.

Double thick outlines probably wouldn't work on the girl. It looks like you're going for a flat shaded look for the girl, which I think would work well in contrast to the background and objects. The outlines around her jaw look out of place. You could probably just get rid of them.

Good job so far.

Offline Souly

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Re: Problematic Punky

Reply #7 on: October 30, 2006, 12:47:00 am
With just that gray background, the whole thing looks quite drab. I'd assume you'd want to have a nice colorful background, with a bright blue sky and clouds and the like. For what's basically just some tiles floating on a gray background, this looks good. Once I see more I can better judge how the whole “look” is coming together.

This version of the chest is probably my least favorite. I think the dithering and texture hurt the style more that it helps. I'd suggest you try utilizing the double pixel outlines in the objects too.

Double thick outlines probably wouldn't work on the girl. It looks like you're going for a flat shaded look for the girl, which I think would work well in contrast to the background and objects. The outlines around her jaw look out of place. You could probably just get rid of them.

Good job so far.

Alright, so I've tried re-working the chest.
It's hard to do double lines and stay in the 16x16 size.


I replaced the gray with a light blue.


I also tried my first time at a proper walk cycle.


Also, it's a guy.
Not a girl. D:
« Last Edit: October 30, 2006, 12:50:04 am by Souly »

Offline VictorR

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Re: Problematic Punky

Reply #8 on: October 30, 2006, 12:51:14 am
It looks to glitchy, smoothen it out.

what did you animate that in

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Re: Problematic Punky

Reply #9 on: October 30, 2006, 12:53:55 am
I had to make it frame by frame in Paint. :(
And then I used UnFREEz to just turn it into an animated gif.