AuthorTopic: [nudity] Deep waters.  (Read 8912 times)

Offline miascugh

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[nudity] Deep waters.

on: October 25, 2006, 10:02:49 pm


A collaboration between david and me. [The line art he provided]

The background was blurred with promotions soften-brush.
I have to apologize to pep for not incorporating even half of what he suggested in his overwhelming feedback.

Offline Godslayer

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Re: [nudity] Deep waters.

Reply #1 on: October 25, 2006, 10:06:30 pm
I don't quite approve of the brush, though it looks as though you could've done that easily yourself. I'm sure we'd all be harsher if this didn't look so good.

I'm having a hard time figuring out what the face is, but the skin is masterful, Mia. I'm impressed with this.
How long can the floor creak before it loses its voice?

Offline Ryumaru

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Re: [nudity] Deep waters.

Reply #2 on: October 25, 2006, 11:54:37 pm
holy shit, is all that comes to mind really.

Offline miascugh

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Re: [nudity] Deep waters.

Reply #3 on: October 26, 2006, 12:35:07 am
Godslayer: So, do you approve of line-tool usage if you could just as well do it yourself? I did pick all the colors (well, in case of the background, the moody colors were mostly suggested by pep heh) and really just didn't feel like going all over it, the focus is on the diver anyway. Thanks though.

Thanks

Offline Godslayer

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Re: [nudity] Deep waters.

Reply #4 on: October 26, 2006, 12:58:28 am
I sure do. Im not saying what you did was inherintly wrong. I just thought I could say something more than total praise. Im not trying to put you down.
How long can the floor creak before it loses its voice?

Offline JWW

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Re: [nudity] Deep waters.

Reply #5 on: October 26, 2006, 05:14:01 am
god your style is so fresh.  This piece made my day, the body looks so natural and i loooove the simplistic bg at an angle.

Offline Frychiko

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Re: [nudity] Deep waters.

Reply #6 on: October 26, 2006, 06:27:01 am
Brilliant idea in taking David's lineart.. Bloody amazing... Is it supposed to be underwater btw?
Congratulation this story is happy end. Thank you. - Ghost & Goblins

Offline ptoing

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Re: [nudity] Deep waters.

Reply #7 on: October 26, 2006, 06:52:11 am
Brilliant idea in taking David's lineart.. Bloody amazing... Is it supposed to be underwater btw?

No, it's called "Deep waters" because it's in space, durr :crazy:

I like it a lot and the soften brush works nice here, but you should fix the outermost pixels because soften does not work there.
There are no ugly colours, only ugly combinations of colours.

Offline Peppermint Pig

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Re: [nudity] Deep waters.

Reply #8 on: October 26, 2006, 07:13:18 am
Nice to see it posted. I agree with the sentiments about using the brush. You were so close to finishing and did so well on the figure that a little more effort by hand on that background wouldn't have killed you...

A more genuine critique would be one of anatomy: lacking a hip bone bulge/highlight.

It's an inspiring collaboration.  ;D

Offline Frychiko

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Re: [nudity] Deep waters.

Reply #9 on: October 26, 2006, 07:32:51 am
No, it's called "Deep waters" because it's in space, durr :crazy:
I like it a lot and the soften brush works nice here, but you should fix the outermost pixels because soften does not work there.

It's just that it doesn't really look underwater to me (or rather, there's more that could be done to make it look underwater).. with the warm hues  and strong sunlight on the helmet (I get less sunlight than that standing on my 3rd floor balcony!), lack of bubbles etc. and Miascugh knows what he's doing obviously so I was a bit confused. But I love it as it as. Carry on!


« Last Edit: October 26, 2006, 07:40:29 am by Frychiko »
Congratulation this story is happy end. Thank you. - Ghost & Goblins