AuthorTopic: gameboy colour mockup  (Read 7196 times)

Offline JWW

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Re: gameboy colour mockup

Reply #10 on: October 24, 2006, 08:49:33 pm
wow helm that is very very helpful.  Thanks for taking the time to edit =)
EDIT: forgot to address some of the comments

@snake
thanks for all the commentary. for one, you are correct, this is boktai inspired.  I've always liked that perspective, just never tried it. The orbs are supposed to be somewhat miniversions of the the big boss, the purple one's are eggs, and the green ones are like radioactive spider type creatures.  The 'cracks' in the ground are actually small tentacles.  Thanks for the comments about the blue guys legs, ill try and correct that.
@rerg1
i cant add colours to the characters because of the restrictions.
« Last Edit: October 25, 2006, 02:15:27 am by JWW »

Offline Rerg1

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Re: gameboy colour mockup

Reply #11 on: October 25, 2006, 09:26:32 am
XD, I feel so stupid :P.
I'am trying to make a similar style to yours but I'am gonan choose low sat pastel colours like Adrias :D

Offline JWW

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Re: gameboy colour mockup

Reply #12 on: October 25, 2006, 07:44:06 pm
boss update


not sure which palette i like better

Offline Helm

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Re: gameboy colour mockup

Reply #13 on: October 25, 2006, 10:28:06 pm
Second one, definately, is more ill, which is good for a boss. Great update too. Keep it up!

Offline AdamTierney

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Re: gameboy colour mockup

Reply #14 on: October 28, 2006, 09:34:08 am
Technically, you could add more character colors. A lot of GBC games would overlay 2 sprites to double the color count per character. Although this kind ofkills the spirit of a GBC mockup. I really like how this is coming out, can't wait to see more.

- Adam

Offline Rerg1

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Re: gameboy colour mockup

Reply #15 on: October 28, 2006, 09:58:02 am
Wow good job. Your like gonna be the second Helm :P