@Faceless: Glad things look better
@DrDerekDoctors: Yeah I really need to add in some more grass/plains tiles. I'll be adding in some high grass and hills later once I decide how I want to do them. I stole the sub-battle map idea from ogre battle, <3 that game...minus its morally twisted ideals (screw you ALI and CHA)
@Godslayer: Another game I was inspired by heh. Well more 3 than anything...I and II scare me... intimately.
@willfaulds: I suppose the games I was inspiried by are quite evident >_<. You've got a point there, I've got a number of complaints about the golden unit icons being hard to see and distinguish. That is mostly due to their size. I will try to dim certain lesser details to enunciate the key details more (weapons>armor>rest of the body.) And yes I need to tweak the forest/tree shadow, its went awol when I was(n't) looking.
@Tremulant: Everybody <3s the beach ^_^. I'll be removing the town/castle black outline later too.
UPDATEDNEW: I made a portrait and a spell animation, was too tired after coding to fix all the crits (getting to them later tonight after I code some more)


Battle Mockup:Top right mockup is a WIP of battles. I have yet to make reverse direction of units (whom would be situated at the bottom corner of the battle field)
-Red orb represents enemy leader, blue represents player leader
-HP/SP unit box is toggable (hit a key and it disappers/reappears)
-HP meters are also toggable (will toggle HP/SP/Both/None, adjustable in options and via hotkeys)
Map Mockup-player armies are golden, enemy are silver (didn't make silver ones yet)
-brown square things are framland
-gray rock formation should probably have some grass tuffs on it
-castle and towns need cast shadows
General-tried contrasting units more, however its hard to adjust them further without wrecking them (feel free to
EDIT[/b] if you've got a better idea/explaination)
-removing the outlines makes the units very hard to read, played with it for a about 1.5hrs...really didn't like the results, units are supposed to be cartoony to a degree (I am still willing to edit the style if people really dislike it)