AuthorTopic: Discipline: In The Sphere - Turn-based Tactical Strategy  (Read 3824 times)

Offline Shinyonok

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Sign-up for the Discipline: In The Sphere multiplayer beta - > HERE



About the project:
Genre: Turn-based Tactical Strategy
Setting: Dark Fantasy World/Religion
Rating: 16 +
Target audience: Hardcore players ( age 16-35), who like to examine everything carefully and thoroughly in the game in order to perform tasks more effectively.
References of gameplay: HoMM series\Desert Strike (mod for Starcraft 2) \Duelyst\Age of Wonders
Release date: 3Q 2017
Platforms: PC\iOS\Android\Mac\Linux
Technologies: Unity, socket.io, mongoDB, node.js
Funding: self-funded \ enthusiasm


Key features:
  • The player does not make the army in advance, but summon the units from his army immediately on the battlefield, depending on the situation.
  • More than 30 units and 9 heroes.
  • Each unit has unique active and passive abilities, in the aggregate of their more than 96 abilities.
  • Rating system in multiplayer with a talent tree for each of the three races.
  • Unusual for the strategy of the economy. Get the resources not only for killing the enemy, but also for each turn of your hero for each unit you summoned.


A brief description of the gameplay:

We have a combination of such games as Heroes of Might and Magic and Duelyst.

We have a multiplayer, based on one on one PvP, with rating tables, and a single campaign. Those are quite different, when it comes to gaming experience. Now the multiplayer part of the game is being finished. The campaign part has not been started yet.

In the multiplayer before starting to search the game, players should select one of the three races and a unique hero of the chosen race. Then the game finds an equal opponent, according to the skill level of every player. At the beginning of the game there is a preparation phase, during which both players place a hero and units of his race on the field. Each unit costs a certain amount of money; players have the same amount of money at the beginning of the game. Players do not see the location of enemy units during this phase.

After both players have placed units and clicked "ready" button, the main gameplay begins. There is no sequence of players turns instead, each unit has its own initiative scale. When it is full, the unit makes a move.

Each unit in addition to the abilities to move and to attack has unique active and passive abilities. In addition to the above-mentioned character abilities, the hero has the ultimate ability and the ability to call new units. All abilities except movement and attack cost some amount of gold.

Player becomes a winner when he/she kills the enemy’s hero.

Short multiplayer statistics:
  • 3 races;
  • 9 heroes;
  • 30 units;
  • 87 unique abilities;
  • 5 raiting leagues;


Main points of setting\plot:
  • The world is inside out, and in its center there is the Luminary. Luminary is a receptacle for souls of the dead; it also gives life to the newborn. Periodically the Black ailment shows, which wipes out entire cities.
  • Luminary becomes bigger and brighter when the world population decreases and vice versa.
  • The world is called the Firmament.
  • The world itself is a kind of Purgatory, which was created by higher forces, who were also involved in the creation of the Earth.
  • Most of the world inhabitants don't know about the 'secret' of the Luminary, the connection of the Luminary's brightness and size with the number of living and dead souls. Balance in the world is run by the "Black Cardinal". It is a character that vaguely remembers the life on Earth and each of his rebirths in this world due to some system mistake. He is pulling the strings and controls the most important events taking place in the world through his organization called Ouroboros.
  • Ouroboros has renegades, who are confident that when the light of the Luminary goes off, they all will be allowed to reborn in a brighter world, where there will be no more such suffering and grief.

Team:
  • project manager
  • game designer
  • programmer
  • programmer
  • pixel artist
  • pixel artist
  • QA engineer


The team is looking for:
  • Community Manager \ SMM - Volunteering


P.S. If you want to help and support the project, and you really have the skill and time to do this, but we have no open vacancies for your qualification, we will be happy to consider possible ways of cooperation. Please, contact us.


« Last Edit: April 12, 2017, 03:56:16 pm by Shinyonok »

Offline llamacyst

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Re: Discipline: In The Sphere - Turn-based Tactical Strategy

Reply #1 on: April 12, 2017, 03:34:05 pm
As an avid Duelyst and Faeria player, i have to say i love the direction of this game.

I have to ask, how do you plan on distributing units? Does the player start with all of them? Are they rewarded with them for completing missions? Also, how can you convince players to play this over Duelyst - which has "better" art - or other games that already have an established player base?

And most importantly, when can i play the game ;)?

Offline Shinyonok

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Re: Discipline: In The Sphere - Turn-based Tactical Strategy

Reply #2 on: April 12, 2017, 03:43:30 pm
I have to ask, how do you plan on distributing units? Does the player start with all of them? Are they rewarded with them for completing missions? Also, how can you convince players to play this over Duelyst - which has "better" art - or other games that already have an established player base?

And most importantly, when can i play the game ;)?

Players are immediately available to all units and heroes in multiplayer, only experience is earned for pumping talents of each race.

We are not really competitors of such games as Duelist, since we also have a company of 30 missions with the pumping of units, the hero and other features.

Also the game will be distributed on a paid basis, about 10-20 dollars, where all the content will be included.

Now we are preparing a multiplayer beta to write to which you can click on this link http://twitter.us15.list-manage1.com/subscribe?u=750259fc1991a1b9dee1d6097&id=6c7e930924


Thank you for your interest in the game, I will be happy to answer any additional questions you may have.  :)
« Last Edit: April 12, 2017, 03:46:10 pm by Shinyonok »

Offline Shinyonok

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Re: Discipline: In The Sphere - Turn-based Tactical Strategy

Reply #3 on: April 12, 2017, 09:51:01 pm

Offline Shinyonok

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Re: Discipline: In The Sphere - Turn-based Tactical Strategy

Reply #4 on: April 16, 2017, 11:13:03 am