AuthorTopic: Pixel-Gameart Appreciation Thread  (Read 106524 times)

Offline Parkerbaby

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Re: Pixel-Gameart Appreciation Thread

Reply #30 on: May 22, 2017, 05:03:30 pm
----Quest for Glory I and II, before the addition of hundreds of colors caused the art to look blurry and indistinct. ----

Quest for Glory I: So You Want to be a Hero


Quest for Glory II: Trial by Fire


---Artwork by Eric Chahi----

Future Wars


Out of this World


Offline MAVW

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Re: Pixel-Gameart Appreciation Thread

Reply #31 on: May 22, 2017, 06:46:28 pm
Game: Final Fantasy Tactics
Release Year: 1997
Platform: Playstation

I have a strange relationship with FFT, I've tried playing it many times but never got used to the camera, it always felt awkward (even though I've played a lot of Disgaea and jeanne d'arc).

FFT is a great game but I think what really draws my interest the most is akihiko yoshida's art, that's one of those times that I realize the gargantuous gap of skill.
The characters have a very narrow palette of skin/ground tones and even the colorful details have a touch of sepia to it as well, combine that with a huge forehead and not having a nose (lots of free space). Normally you'd think that those parameters would lead to a very boring piece but not in this case.
I think this is a prime example of knowing exactly what emotions you want and how to convey them on your piece.


Offline 7Soul

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Re: Pixel-Gameart Appreciation Thread

Reply #32 on: May 31, 2017, 07:36:06 pm
Posting these because someone had to

Metal Slug 1



Metal Slug 3



Metal Slug X

Offline Runensucher

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Re: Pixel-Gameart Appreciation Thread

Reply #33 on: June 19, 2017, 12:30:37 pm
For some reason the first game that came to my mind as I red this was "Super Mario Land 3: Wario Land". And my memory hasn't tricked me.
There are some areas that look a little emtpy, but others really look good.



« Last Edit: June 19, 2017, 12:42:15 pm by Runensucher »

Offline PypeBros

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Re: Pixel-Gameart Appreciation Thread

Reply #34 on: June 27, 2017, 08:56:18 pm
Shantae on DSi


Frogatto & Friends


Ziggy


Fury of the Furries
- -

And I loved the art of the original Rayman but it's actually not really using pixel art.

Offline surt

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Re: Pixel-Gameart Appreciation Thread

Reply #35 on: June 29, 2017, 10:01:02 am
Ziggy
Know it from PJ way back, never realized that this was an actual game. Search led to your blog which led to TIGS thread, but link to game is dead.  :(
« Last Edit: June 29, 2017, 10:20:18 am by surt »

Offline PypeBros

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Re: Pixel-Gameart Appreciation Thread

Reply #36 on: June 29, 2017, 08:50:10 pm
Know it from PJ way back, never realized that this was an actual game. Search led to your blog which led to TIGS thread, but link to game is dead.  :(
I think it was a 2-worlds demo. Nicely put together, but lacking something that makes you feel the urge to come back to the game, if you ask me. Have you tried to use archive.org on the location where the file should be ?

Offline Cloderick

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Re: Pixel-Gameart Appreciation Thread

Reply #37 on: July 08, 2017, 11:36:44 pm
Shantae on DSi

Never thought i could find something i dont like about Henk's work but i think i find in this one.
I think there's more AA than it needs in the rocks on the ground tiles.It looks blurry in my opinion.

What you guys think?
(sorry if i shouldn't make criticism in this topic)

Offline surt

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Re: Pixel-Gameart Appreciation Thread

Reply #38 on: July 09, 2017, 12:21:15 am
I'm sure that image has been downscaled with filtering.
You can see colour blending between elements of different layers.
« Last Edit: July 09, 2017, 12:57:56 am by surt »

Offline eishiya

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Re: Pixel-Gameart Appreciation Thread

Reply #39 on: July 09, 2017, 12:28:18 am
That image is downscaled, so it looks softer than it is. Full-size from his website.
In any case, I'm not sure that image belongs here - as far as I can tell, that area exists only as a mock-up and isn't in any of the games.
« Last Edit: July 09, 2017, 12:36:22 am by eishiya »