AuthorTopic: [WIP][CC] Adventurer  (Read 8377 times)

Offline Sersch

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[WIP][CC] Adventurer

on: March 22, 2017, 11:54:18 pm
Hey, i tried some kind of a mix of pixel & concept art. Working with this amount of pixels is quite unusual for me as i do mostly 16 bit like sprites. Its an Adventurer:



Any kind of critique and suggestions are very welcome!

Offline MysteryMeat

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Re: [WIP][CC] Adventurer

Reply #1 on: March 23, 2017, 01:46:04 am
Looks solid to my eyes design ways, but the grey gloves kind of meld into the red of the cloak a bit. Makes it look like it's a pauldron/shoulder guard rather than a gloved hand!
Also, go back over the shading while keeping the light source in mind. It's hard to tell if it's coming from above-left or middle-left because of some inconsistencies on the brim of the hat, the scroll, and the gloves.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #2 on: April 05, 2017, 09:53:19 pm
Thanks for the suggestions, tried to incorparate them and did some other little changes:

Offline MysteryMeat

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Re: [WIP][CC] Adventurer

Reply #3 on: April 05, 2017, 11:02:56 pm
I'm afraid I'm not seeing much difference here, mate! Keep tweaking it, best i can say for it is the right glove melds in slightly-less.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Petrichor

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Re: [WIP][CC] Adventurer

Reply #4 on: April 06, 2017, 04:20:48 pm
There's not a lot of contrast between the medium shade and the dark shade on the robes.  It almost looks like one flat colour unless you zoom in or look closely.  As well the outline colour of the left (right?) shoulder (the one with the shield) is a little awkward.

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #5 on: June 22, 2017, 06:48:28 am
After a longer break i worked on it again, and he also got a mate, a spectral wolf:





@Petrichor: actually it is supposed to be a backpack and not a shield :)

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #6 on: June 22, 2017, 07:59:10 pm
16 bit version of him, to be used in a game:

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #7 on: June 30, 2017, 10:15:09 pm
Run Animation:


Jump Animation:


edit: seems like the forum zoom feature isn't working for .gif or am i doing something wrong?
« Last Edit: June 30, 2017, 10:17:20 pm by Sersch »

Offline eishiya

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Re: [WIP][CC] Adventurer

Reply #8 on: June 30, 2017, 10:18:33 pm
The jumping looks very floaty. The character seems to have a near-constant speed for most of the arc, starting to slow down fairly late in it. I think it'd feel more jump-like with stronger gravity but a higher initial jump speed.

Zooming works for me, by the way.

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #9 on: July 03, 2017, 09:51:49 pm
Ok it works fine for me now aswell.

Yeah i need to work on the physics a bit still.

I started doing the pixel version of the spectral wolf today:



I also created an particle effect for the ghostly flames



while i like what i achieved with the particle effect there, i think i need to polish the base sprite a bit more before i animate it. Also not quite sure about the colors yet. Suggestions are welcome!

Offline CFKaligula

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Re: [WIP][CC] Adventurer

Reply #10 on: July 04, 2017, 07:25:23 pm
Edit:
Not really sure if I like everything about my edit. But the biggest thing is that those 3 neckspots look pretty bad in the original, I tried to make it more of a mane, and use that to define the head. I think I succeeded in that regard. Other than that you have a lot of colours, I tried to unify those more, which means re-useing them. I also tried changing the eyes, because I usually don't like small eyes, but  my edit isn't even an improvement on that.
You get in the bowl

Offline Silenia

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Re: [WIP][CC] Adventurer

Reply #11 on: July 04, 2017, 09:04:22 pm
Proportions/anatomy of that wolf are way off.

*Tail is far too short. (Should reach or almost reach the fibula)
*Back pair of legs has a far wider upper leg than the frontal pair. BOTH pairs of leg shouldn't be widening this early (the whole toes to first curve in the leg is the foot. The lower leg isn't much wider than that; it's only the upper leg--and even then only really this more for the back legs--that's more ham-shaped)
*Back legs show significantly more of their  "curve" than front legs in a standing position like this.
*Distance between front and back pair of legs is ~2-3 times the widest part of the back upper leg.
*Back legs should "merge" with the body at significantly higher height than front legs. This is because the torso "tapers off" towards the back, seeing as there are no ribs there.
*Neck starts at approximately the same width as the frontal legs and extends significantly forward from the torso. No part of the head is 'on' the torso but rather in front of it.
*The height of the head at its highest, ears excluded, is only about 2/3rds that of the height of the torso.

Offline MysteryMeat

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Re: [WIP][CC] Adventurer

Reply #12 on: July 05, 2017, 07:38:07 am
I want to chime in to disagree with silenia, on the basis that the innacuracies make for a more appealing cartoony design. Gives the pup a squat yet cute look!
I'd change the tail some, but otherwise take notes from kaligula's lighting changes for a cleaner design.
Keep it coming, I really dig the effect you've done on the fire!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #13 on: July 05, 2017, 07:17:05 pm
Thanks for the suggestions!
@CFKalingula: The idea with the mane was especially great. Here an iterated version:

Offline eishiya

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Re: [WIP][CC] Adventurer

Reply #14 on: July 05, 2017, 07:58:26 pm
You could have the best of both worlds with the mane by making it a single cluster, but with a rough edge:

I also edited the tail to be a little longer. Think of the swooshy animation possibilities with a longer tail!

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #15 on: July 05, 2017, 08:03:54 pm
yeah that looks pretty good too, now i'm undecided :)

The tail looks definitely better, but i made it short with the hindsight of using the particle effect as an extension

Offline eishiya

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Re: [WIP][CC] Adventurer

Reply #16 on: July 05, 2017, 08:28:23 pm
I somehow managed to completely blank on the particle effects despite thinking they looked awesome just yesterday. Ignore the tail suggestion, oops.

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #17 on: July 06, 2017, 09:31:09 pm
Combat idle animation:

Offline Sersch

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Re: [WIP][CC] Adventurer

Reply #18 on: August 13, 2017, 09:49:50 am
Ok i worked a bit on the spectral wolf again since i wanted to change the angle he looks a little bit to make it more in line with my other monsters:

« Last Edit: August 13, 2017, 10:05:25 am by Sersch »

Offline eishiya

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Re: [WIP][CC] Adventurer

Reply #19 on: August 13, 2017, 12:50:26 pm
Though the body changes look fine to me, I think it would be best if the head stayed looking forward (i.e. in profile, it mostly in profile). Unlike the monsters, the wolf's got places to go, things to see, and looking at the player makes it look like it's not a character that should be moving. The profile also makes a better silhouette.

Offline Afelium

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Re: [WIP][CC] Adventurer

Reply #20 on: August 20, 2017, 04:31:30 pm
Run Animation:


Jump Animation:


edit: seems like the forum zoom feature isn't working for .gif or am i doing something wrong?
What software did you use to make the character move around  the level?I'm looking for a software to make platformer games