AuthorTopic: hero of time  (Read 25836 times)

Offline .TakaM

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hero of time

on: October 20, 2006, 02:53:45 am

I was just really bored, I tried to make it a bit different than most walk anims (mainly the crazily wide hips) and I kinda like the result, just wanted to see what you guys thought of it
edit-
super boredom:


edit-
just so you all know, I will be dropping all IP abuse in this project :-*
« Last Edit: December 04, 2006, 05:18:08 pm by .TakaM »
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Offline Cow

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Re: hero of time

Reply #1 on: October 20, 2006, 03:08:45 am
Not bad, nice little walk animation. What bugs me is the outline repeatedly changing, as well as the light on the hat. Both of which are extremely distracting. I think the line between the head and the body is way too thick. His really determined expression is quite cute, and the AAing is pretty nice in most areas. Good work.

Offline AdamAtomic

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Re: hero of time

Reply #2 on: October 20, 2006, 03:16:11 am
mccow28 pointed out everything perfectly while I was typing this...the only thing I might add is his arms seem pretty thick and buff, especially around the wrists.  Looks neat to me otherwise!

Offline .TakaM

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Re: hero of time

Reply #3 on: October 20, 2006, 03:19:59 am
thanks guys, his hat would be what bugs me the most, I dont like the way it moves, I probably shouldve left it stationary or just make it lag a pixel behind when link hops up and down every 2 frames, and the wide arms- well i wanted to give him a ragdollish look so the wide hips would fit in a bit better
 :)
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Offline Cazador

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Re: hero of time

Reply #4 on: October 20, 2006, 03:29:13 am
I'd like if his head bounce a little while he runs. Also will pretty good if his hair move too!
Good Link anyway! Long live The Legend of Zelda

Offline AlexHW

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Re: hero of time

Reply #5 on: October 20, 2006, 04:19:12 am
nice.. this looks very interesting, the style works nicely.
can't say that ive seen anything like it before, which is good since most games tend to look similar.
only thing which bothers me is the outline at the very top, its lighter due to the highlight, but it makes the outline seem cut in that area.. also the outline below the face makes the head seem segmented from the body.

Offline Joseph

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Re: hero of time

Reply #6 on: October 20, 2006, 06:26:24 am
I dont know if I missed your first image, but this one is amazing.  I love the style and how the character walks.  very well done, this would be an incredible game.

Offline Joel

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Re: hero of time

Reply #7 on: October 20, 2006, 06:54:46 am
I think what makes the hat look bad when he's in motion is that you've got a black outline pretty much ALL around him, then green AA for the hat in the outline, and the pixel switches sides and it's very noticeable and distracting. So you are watching the pixels jump from side on the hat while he walks. Otherwise, very cool and very cute animation.

Offline Panda

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Re: hero of time

Reply #8 on: October 20, 2006, 06:59:12 am
For some reason, the body reminds me of the powerpuff girls  :-X
But the animation is nice.
My only suggestion would be to make the head bigger or pull the torso down a bit.
But good job.  :y:


Edit: Well, more like this

Made arms + body thinner and pulled torso 2 pixels down :X
« Last Edit: October 20, 2006, 07:42:34 am by Panda »

Offline .TakaM

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Re: hero of time

Reply #9 on: October 20, 2006, 07:15:25 am
powerpuff girls, heh yeah I guess it is actually pretty similar and Ive noticed a few suggestions to make his head a bit bigger, is it really needed because his head is already more than 1/3rd of his shoulder width
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