AuthorTopic: hero of time  (Read 22742 times)

Offline shaheen

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Re: hero of time

Reply #30 on: October 23, 2006, 05:23:17 am
The arms and legs look very stiff from the sideview, like they're single pieces without joints. You can probably get away with that as far as the arms go, but the legs really need some bending there.

Offline .TakaM

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Re: hero of time

Reply #31 on: October 23, 2006, 08:27:26 am

I made the head no longer turn, re-did the timing on the legs/arms and made him jump up 1 pixel every third and fourth frame, opinions?
edit-

lagged the legs an extra frame
edit-

ok, i think that looks pretty good.. I just need to make the shoulders move?
edit-

stubbier feet thanks to panda
« Last Edit: October 23, 2006, 09:42:47 am by .TakaM »
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Offline Nix

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Re: hero of time

Reply #32 on: October 23, 2006, 10:31:50 am
a absolutely adore the colours. i would buy this if it was released. :D such good pixrel art.
Nixel Art

Offline .TakaM

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Re: hero of time

Reply #33 on: October 23, 2006, 11:54:50 am
well, since i dont own any copyrights to link I cant profit from it, but thanks :P
made a gif out of almost everything Ive made so far:
« Last Edit: October 23, 2006, 11:57:44 am by .TakaM »
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Offline Jad

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Re: hero of time

Reply #34 on: October 23, 2006, 05:33:49 pm
Since his hips would be moving when his walking you might want to make the belt buckle move a bit. Or maybe you wouldn't. Otherwise, for good-looking walk animations, except for the arms and legs, you'd want to move the shoulders and the hips. The head bob/turn often looks weird since we humans want to keep our heads still and in one direction when we walk.

I'd also like to say that I really like how his cap bobs when he walks forward. You are great at manipulating the outlines and small pixels to get your effect through; I think it's very skillzored and also makes me think of how Samus is animated in super metroid.

Kudos :0
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Offline Darien

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Re: hero of time

Reply #35 on: October 23, 2006, 06:07:55 pm
I think you need to lengthen his stride (in the side view), and make the knees action in the movement more noticable.  It's looking really good though, nice and unique. 

Offline Godslayer

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Re: hero of time

Reply #36 on: October 23, 2006, 08:50:38 pm
Side view walk hat doesn't look good, perhaps it should sway to the side instead of bobbing like that.

On the walk, his closer leg leaps back forward in a single frame. Thats fine, but his other leg doesn't do that, so he seems to have one spastic leg and another sedated one. Bring the speed to the other one, and he'll look like hes actually covering ground like the front view, not just ambling.

Keep it up.
How long can the floor creak before it loses its voice?

Offline Nix

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Re: hero of time

Reply #37 on: October 25, 2006, 02:12:40 pm
i think u should scrub the hole link thing and make ur own character and game.
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Offline GOODNIGHTdestroyer

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Re: hero of time

Reply #38 on: October 26, 2006, 07:02:39 pm
i think u should scrub the hole link thing and make ur own character and game.
And I am finally seeing that you were the one worth eating.

Offline Helm

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Re: hero of time

Reply #39 on: October 26, 2006, 07:31:48 pm
Well yeah I agree to that.  See no point for IP usage, but it doesn't really help the art at hand.