AuthorTopic: hero of time  (Read 22605 times)

Offline .TakaM

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Re: hero of time

Reply #20 on: October 22, 2006, 10:08:56 am
Cool.  I want to see some sweet attacking animations :D  I was wondering if I could make a small edit?  I just have a few nitpicks and my descriptions are slipshod at best. 
go straight ahead :y:
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Offline cpaw88

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Re: hero of time

Reply #21 on: October 22, 2006, 10:12:10 am
Very nice work!  I really like the palette you used for Link.  I wish you the best on your game!  ;D

 :y:

Offline .TakaM

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Re: hero of time

Reply #22 on: October 22, 2006, 10:37:59 am
(head turns)
I need to work on the feet a bit more I think
edit-
« Last Edit: October 22, 2006, 11:17:06 am by .TakaM »
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Offline Gunne

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Re: hero of time

Reply #23 on: October 22, 2006, 10:43:08 am
I think it's because when his left feet is behind it springs to the first frame again, it now actually just throws his feets forwards. I wish you good luck with your project ;D
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Re: hero of time

Reply #24 on: October 22, 2006, 11:01:38 am
sorry but i have to say this, the new version now looks like hes a wind up doll :-\  hope this turns out really good and good luck with it :y:

Offline .TakaM

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Re: hero of time

Reply #25 on: October 22, 2006, 11:20:27 am
lol dont worry about it, I agree.
I dont think I shouldve made him pop forward for four frames, it only added emphasis on his left leg :n:

edit-

without popping forward
edit-

made the hair and ear turn with the face, thanks larwick
« Last Edit: October 22, 2006, 01:37:10 pm by .TakaM »
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Offline Larwick

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Re: hero of time

Reply #26 on: October 22, 2006, 01:00:48 pm
(This stuff is awesome .TakaM)

Generally i think a much more exaggerated walk is needed. Well, perhaps not much more, but at least slightly. Take the arms for instance, his shoulders dont actually move, making it look like he's got a rope tied around his chest. The same kindof goes with the legs and hips, although i think you improved it, they don't swing quite enough for a comfortable walk (look more at your head-on walk, which i think is fine).

Also, when turning his head that much, surely his ear should move too?

Good luck with this, it looks superb.

Offline VictorR

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Re: hero of time

Reply #27 on: October 22, 2006, 03:55:09 pm
Haha this is neato!! More to add to the demo :lol:

Offline Godslayer

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Re: hero of time

Reply #28 on: October 22, 2006, 09:39:40 pm
The side view walking animation is not in sync with it self. Looking at the front view, I notice that the arms in legs are exactly in tune with each other. Right leg back, left arm back, left leg forward, right arm forward. In the side view however, they seem to be on different pendulums of motion, and it throws off the piece.

Also, I like how his legs looked like they ended in nubs, perhaps you should ditch the toe portion you see from the side.

The side views walk seems unnatural in another way- he's not quite facing the side. When he walks, he goes directly side to side, but his angle dictates that he would actually veer to the side a little.

His head jerks to one direction only. I don't think his head should move horizontally at all, in the side view, hes staring straight ahead, not wobbling his head like hes looking for something. But, aside from that, his eyes move towards us, but not away. Try turning your head steadily to one side but not the other. No one ever does that.

I like the front and back views a lot.
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Offline .TakaM

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Re: hero of time

Reply #29 on: October 23, 2006, 04:31:21 am
I noticed the legs and arms were out of sync when I first made it, I cant quite remember completely but I think that mightve been as good as I could get it, I shouldve used the head on animation for the same timings
and the head turn, I dont like it anymore, especially considering the head on animation doesnt turn his head, instead I think I'll just use it for part of the idle anim:

thanks gs
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