Decided to start working on my own project a few days a week this year rather than doing freelance full time. Essentially it's an RPG party/drinking card game. Because my friends are always roping me into playing tabletop games or drinking games at parties and they all suck so why not make my own that marries the two

Artwise I'm basically giving myself free rein to draw whatever I feel like on a given day. There will be a couple of levels with different themes (fantasy, sci-fi, angels and demons, a mixture of any or all of those/whatever doesn't fit.) Doing player characters and enemies at 64x64. Might consider doing bosses and items at higher and lower resolutions respectively but I will need to mock up some card layouts to figure out how much space I'll have available. Essentially with the artwork I'm trying to capture the feeling of old school rpg sprites where everything kind of looks special, think 2d Final Fantasy games. So lots of colours and smoothness.
Critique is appreciated but I can't guarantee I'll update anything, I have a lot of drawings to do so I probably won't be going back to do major changes unless something really strikes a chord. General thoughts on the overall art direction early on would be great while I can still go back and make changes to everything.
Anyway I'll just be updating this thread as I go. Trying to have a good diversity of gender/race/bodytype etc. Honestly they'll probably be mostly bottom heavy women though

. Have a small backlog already so here are those.

Player: Thief

Player: Mystic Defender

Player: Warrior

Player: Brawler

Enemy: Mechsuit Seraph

Enemy: Ice Goddess

Enemy: Wood Goblin
(I realise I've already used that arm pose 3 times I'll stop I promise)