AuthorTopic: [WIP] Tower Scene  (Read 3072 times)

Offline Cyangmou

  • 0011
  • **
  • Posts: 929
  • Karma: +3/-0
    • cyangmou
    • http://pixeljoint.com/p/32234.htm
    • cyangmou
    • View Profile
    • Pixwerk Homepage

Re: [WIP] Tower Scene

Reply #10 on: February 06, 2017, 01:31:26 am


-you could use atmospherical perspective on the far away horizon to liven up the scene
-you could apply more perspective to the trees
-you could give the battlements a portruded profile
-the contrast of the stones on the top is too much. Introduce another color which ties it together to a single plane
-the front merlons are perspectivically seen to small for the side merlons, move them in the middle
-get rid of that double pixel black line in the stone bricks at the frontplane of the tower

just out of curiosity: is there any specific system you are doing this for or are there any restrictions you set for yourself?
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

Dev-Art
Twitter

Offline StelloHexis

  • 0001
  • *
  • Posts: 61
  • Karma: +0/-0
    • View Profile

Re: [WIP] Tower Scene

Reply #11 on: February 06, 2017, 02:01:43 am
@Cyangmou I'm doing this for PC..as far as restrictions go, I would say I'm restricted to being a bad artist :P(I'm really new at this). BTW this looks amazing. I'll see what I can do.

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: [WIP] Tower Scene

Reply #12 on: February 06, 2017, 06:54:03 pm
Imho, the biggest issue is that your tower IS still square with square stairs tile. The border suggests 1:2 perspective, meaning that anything that has square top should b drawn with 1:2 ratio rectangle.

Offline StelloHexis

  • 0001
  • *
  • Posts: 61
  • Karma: +0/-0
    • View Profile

Re: [WIP] Tower Scene

Reply #13 on: February 07, 2017, 12:24:21 am
I made 2 versions. I feel like this took me way too long to make  :(

« Last Edit: February 07, 2017, 12:27:36 am by StelloHexis »

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [WIP] Tower Scene

Reply #14 on: February 07, 2017, 03:20:43 am
I like this new version, but you're still missing a transition! Rule of threes, foreground midground and background. You've got a solid fore and back, but there needs to be some midground trees to properly segue between the two!

That said, they are an EXCELLENT look, and even if you stopped here to work on other things for your game it would probably be fine!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline StelloHexis

  • 0001
  • *
  • Posts: 61
  • Karma: +0/-0
    • View Profile

Re: [WIP] Tower Scene

Reply #15 on: February 09, 2017, 05:07:48 am


I tried making a transition but nothing seems to work for me, I thought it was because the front trees were 32px high, the background trees are 16px So I shifted it down, front trees are now larger. But IDK i feel like im stuck. I thank all of you who have helped me so far. You guys have been really helpful (as always). I'm more than happy with the result already I just don't like leaving things undone.

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [WIP] Tower Scene

Reply #16 on: February 09, 2017, 05:11:31 am
I'd say that fixes the problem handily for me, at least!
Given the era you're trying to emulate, a slight bit of jankiness is even preferable for accuracy's sake!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |