AuthorTopic: Recent c64 work.  (Read 7448 times)

Offline Helm

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Re: Recent c64 work.

Reply #10 on: October 18, 2006, 08:58:34 pm
I went back in time just for you.

Offline Feron

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Re: Recent c64 work.

Reply #11 on: October 18, 2006, 11:35:33 pm
Thanks for the kind words. Feron, there's a link to the first version if you read the text. I don't mind the 'Helx' thing. I don't understand what you mean about the 2x1 lines on the cloud, could you explain?

well there not all 2x1's - its hard to see with safari blurring on zoom.  anyways what i meant was - the rest of the piece is done using diagonal lines.  1 up, 1 across.  However on the clouds you have some 1 up, 2/3/4 acrosses.  It just looks weird thats all.

Offline Helm

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Re: Recent c64 work.

Reply #12 on: October 26, 2006, 01:11:57 am


Ptoing had a picture that errored out on a real c64 creating random garbage outputs, I chose one and worked over it.

"As is commonly percieved, the relationship between a human operator and a machine is such that the machine is a tool, an instrument of the composers desires. Implicit in this, and generally unquestioned until recently, is the sovereignty of the composer. What is now becoming clear is that the composer is as much a tool as the tool itself, or even a tool for the machine to manifest its desires. I do not mean this in the sense that machines are in possesion of a mind capable of subtly directing human behaviour, but in the sense that the attributes of the machine are just as prominent an influence in the resulting artefact as the user is; through his work, a human operator brings as much about the machine to light as he does about himself." - Tom Jenkinson

This explains the theoretical framework of what was attempted. This isn't any sort of abstract art.

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Offline Alex

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Re: Recent c64 work.

Reply #13 on: October 26, 2006, 02:41:34 am
it looks like a ridiculous puzzle platformer.
alexander

Offline Ryumaru

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Re: Recent c64 work.

Reply #14 on: October 26, 2006, 03:10:25 am

Offline Helm

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Re: Recent c64 work.

Reply #15 on: October 26, 2006, 03:19:14 am
hehe but the black areas are the no-wall areas, not the gray ones!

Offline younit

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Re: Recent c64 work.

Reply #16 on: October 26, 2006, 05:05:43 am
Amazing work helm, as always. its interesting to see your approach to c-64 pixels mixed down with your very own style/techniques, really good stuff. The first one is my favorite.

Offline Sol

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Re: Recent c64 work.

Reply #17 on: October 26, 2006, 05:20:22 am
Thats pretty awesome Helm. Great work, as per usual. I wish you would go ahead and make a dojin in that style or something. XD
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Offline Xion

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Re: Recent c64 work.

Reply #18 on: October 26, 2006, 05:11:55 pm
Gar! I wish I could get my C64 Emulator to work so I could play Exile, which that abstract "Platformer" glitch/whatever instantly reminded me of. :( Nice smileys.

Offline Helm

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Re: Recent c64 work.

Reply #19 on: October 26, 2006, 05:18:18 pm
Good eye on Exile. What's stopping you from emulating it? Loveable game. Wish Arne made that remake he's got a page about.