AuthorTopic: Pixelation has been DUGG!  (Read 29907 times)

Offline ter-o

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Re: Pixelation has been DUGG!

Reply #70 on: November 06, 2006, 07:01:54 pm
If somebody wants to be real hard, I'm sure a programmer here can code them a pixel art app with only an 1pixel brush, palette entries you edit only by inputing (NOT SLIDING) r g b values, no undo, no selection tools, only two zooms...

Hey, that sounds like the pixelling program I have for GBA! Don't you dare to dis that ;)
I don't know everything, I just know everything else.
Try not. Do, or do not. There is no try. -Master Yoda

Offline gliding

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Re: Pixelation has been DUGG!

Reply #71 on: November 07, 2006, 01:40:21 pm
Sadly, hard or not hard, I don't see a lot of pixel art coming from your ways. Perhaps you need to get a program that you can work faster in?

sorry but I think thats a bit overly passive - agressive.   :mean:

Offline Peppermint Pig

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Re: Pixelation has been DUGG!

Reply #72 on: November 07, 2006, 02:43:05 pm
So everyone DIGGed, right?

Offline pkmays

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Re: Pixelation has been DUGG!

Reply #73 on: November 07, 2006, 03:04:48 pm
Please Pep, don't stray off topic.

Anyway, one more thing about Paint...

Offline Aeon Vision

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Re: Pixelation has been DUGG!

Reply #74 on: November 09, 2006, 06:12:18 pm
MS Paint doesn't suck. If people had any patience, you could do everything in paint that you could do in any other program (pixel art wise-obviously it's no photoshop).

I totally agree. For me: its all about mspaint and see what magic you can create with it.
(although i need another program to animate, but i don't animate that much lately, so i don't care  :))

Offline ptoing

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Re: Pixelation has been DUGG!

Reply #75 on: November 10, 2006, 12:40:49 pm
Yeh and to make pixelling more painful you could also do it like this:

Code: [Select]

[colours]
0:#000000
1:#FFFFFF
2:#808080

[image]
2,2,2,2,2,2,2,2,2,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,2,2,2,2,2,2,2,2,2;


And then write a program that interprets it into a picture. FUN!
There are no ugly colours, only ugly combinations of colours.

Offline baccaman21

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Re: Pixelation has been DUGG!

Reply #76 on: November 10, 2006, 01:53:56 pm
Please Pep, don't stray off topic.

Anyway, one more thing about Paint...
LMAO
Buy the book - The Animator's Survival Kit by Richard Williams

www.burnzombieburn.com

Offline baccaman21

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Re: Pixelation has been DUGG!

Reply #77 on: November 10, 2006, 01:55:51 pm
Yeh and to make pixelling more painful you could also do it like this:

Code: [Select]

[colours]
0:#000000
1:#FFFFFF
2:#808080

[image]
2,2,2,2,2,2,2,2,2,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,2,2,2,2,2,2,2,2,2;


And then write a program that interprets it into a picture. FUN!


<Shudders> that brings back some horrid memories pre - Degas Elite / Melbourne Draw (pre MS Paint and BOTH were supremely superior and we're talking over 20 years ago!!!)
Buy the book - The Animator's Survival Kit by Richard Williams

www.burnzombieburn.com

Offline wah_wah_69

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Re: Pixelation has been DUGG!

Reply #78 on: June 20, 2008, 10:53:14 am
Yeh and to make pixelling more painful you could also do it like this:

Code: [Select]

[colours]
0:#000000
1:#FFFFFF
2:#808080

[image]
2,2,2,2,2,2,2,2,2,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,1,0,1,0,1,0,1,0,2;
2,0,1,0,1,0,1,0,1,2;
2,2,2,2,2,2,2,2,2,2;


And then write a program that interprets it into a picture. FUN!

http://netpbm.sourceforge.net/doc/pgm.html

Done!

ps: I know this thread is years old.

Offline big brother

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Re: Pixelation has been DUGG!

Reply #79 on: June 20, 2008, 03:54:09 pm
I know this is probably just feeding the fire, but I love the "advanced" features programs like Photoshop offer to give a piece extra polish. For instance, I can use layers to shift composition around later in a piece's development or the non-contiguous fill to experiment with my palette. These features celebrate the digital aspect of the artistic approach; things that are unavailable to me with traditional media. Why ignore the advantages inherit to working on a computer?

From a game standpoint, it can be very helpful to create sprites above the background they appear on (and being able to move them around the entire bg real time to check for readability). 

As far as Digg goes, does this mean the forums will be flooded with an influx of new pixel artists?