AuthorTopic: Dinosword: Boss Animation (Critique Appreciated)  (Read 4081 times)

Offline absenter

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Re: Dinosword: Boss Animation (Critique Appreciated)

Reply #10 on: January 29, 2017, 11:11:56 pm


Made a few adjustments to the walk cycle. I feel that it's more playful and catlike that the original, which is what I was hoping for. Still going to keep tweaking things with this, while I'm making art for a menu screen.

Offline rocifier

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Re: Dinosword: Boss Animation (Critique Appreciated)

Reply #11 on: February 06, 2017, 09:13:43 am
He doesn't really feel like he has weight in any of the animations

Offline Free Refills

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Re: Dinosword: Boss Animation (Critique Appreciated)

Reply #12 on: February 08, 2017, 01:57:43 am
It looks wonderful, but the jump animation could use a little bit of work. He begins the jump, teleports into mid-air, then finishes it. Maybe a few more frames in the middle? Other than that it's extremely well done! :y:

Offline absenter

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Re: Dinosword: Boss Animation (Critique Appreciated)

Reply #13 on: February 08, 2017, 06:35:19 pm
Made a little bit of progress with the walk cycle.


@rocifier
Thanks for the tip. It was helpful. ;)

@Free Refills
I agree with the jumping being a bit off. I'm a bit apprehensive to have any animations going into the jump would slow down the movement if you were playing as him, but I think if the animation is fast enough it won't interfere too much. Also, it might be nice to have a cue when you're fighting him that he is about to jump.

I'm most likely going to have a little screen shake/dust on the landing to give it a little more impact.

I put him in the game to see how the animations looked when he is moving around. There are still plenty of things to tweak, but I don't feel like anything is too jarring right now. But yeah, if you see anything that feels off... Please, chime in!


Opps, I left the cursor in.
Going to work more on some of the uncolored sprites.

Offline rocifier

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Re: Dinosword: Boss Animation (Critique Appreciated)

Reply #14 on: February 09, 2017, 06:37:31 am
It's not bad, but I don't really like how he's partly floating. When he bobs up and down or walks, his feet slide unnaturally on the floor.

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Re: Dinosword: Boss Animation (Critique Appreciated)

Reply #15 on: February 10, 2017, 12:44:46 am
It's not bad, but I don't really like how he's partly floating. When he bobs up and down or walks, his feet slide unnaturally on the floor.
What he said, try to tighten the jump arc to have more weight to it. Some shockwaves or a crouch stun when he lands could sell that too.
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http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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