AuthorTopic: naked bases + a skeleton  (Read 4927 times)

Offline Absolute8

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Re: naked bases + a skeleton

Reply #10 on: January 31, 2017, 03:48:53 am
Female edit:

Offline Kellawgs

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Re: naked bases + a skeleton

Reply #11 on: January 31, 2017, 05:24:31 am


Thanks man, I recently updated her myself though.
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Offline Kellawgs

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Re: naked bases + a skeleton

Reply #12 on: January 31, 2017, 06:49:36 am


Tried bringing up the quality on the sprites overall, also was looking for some input on this barbarian-type guy.
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Offline Absolute8

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Re: naked bases + a skeleton

Reply #13 on: January 31, 2017, 11:12:08 am
No prob, I prepared another edit of latest as well.



I tried to accentuate the weight of the breasts  :y: . I also made some form and shading edits here and there.
Hopefully it isn't too detailed now.

Meanwhile, that barbarian is legit; the way he's holding the weapon to the overall design is great  ;D

Offline PypeBros

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Re: naked bases + a skeleton

Reply #14 on: January 31, 2017, 08:02:45 pm
Ah, thanks guys. Yeah the girl is positioned that way because for now it's the only way I can seem to show off her curves that signal her gender, without having her same-colored arms disappear into her torso.

Speaking of animation:

I think a real runner would have the head more focused and have the shoulders move instead.

Offline absenter

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Re: naked bases + a skeleton

Reply #15 on: January 31, 2017, 10:45:53 pm
Made a quick edit of the run. You gave me a lot to work with. 18 frame run cycle! That's pretty ambitious!



The main thing is that the runner was feeling a bit weightless to me. His arms and legs were moving really smoothly but the core of him wasn't moving at all. I made his neck bear the weight of his head when his front foot makes impact with the ground and squished his body the tiniest bit. I think he feels like he has some weight/gravity now.

I made a second version with less frames to make it feel more like a run.

Offline Kellawgs

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Re: naked bases + a skeleton

Reply #16 on: January 31, 2017, 11:11:44 pm
What an improvement! I did originally try a similar effect but, upon being initially unsuccessful, put it away and called it ready to post for now.

Looks a lot better with less frames as well, I'd say. Thanks for the attention to it.
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Offline absenter

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Re: naked bases + a skeleton

Reply #17 on: February 01, 2017, 01:59:34 am
No problem. You had so many frames choosing ones to focus on made for a pretty quick edit.

It's all coming along nicely.

Offline Kellawgs

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Re: naked bases + a skeleton

Reply #18 on: February 01, 2017, 11:58:04 am


Thanks, absenter. Before I go to bed tonight I wanted to share my work in progress of a thief-type guy.
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