AuthorTopic: naked bases + a skeleton  (Read 5588 times)

Offline Kellawgs

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naked bases + a skeleton

on: January 15, 2017, 05:48:47 am


Whipped this up, was interested in some feedback.
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Offline 32

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Re: naked bases + a skeleton

Reply #1 on: January 15, 2017, 06:05:55 am
I really like where these are going ;D

Only things I really want to mention is that the legs are kinda short, which is charming here but might look odd in animation if you plan to do any of that. And the perspective on the womans chest is odd. Definitely the boob is too bulgy at the top, and the shoulder is a bit too far back to convincingly come from a side view chest. Also her hands are a bit too stumpy.

Offline MysteryMeat

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Re: naked bases + a skeleton

Reply #2 on: January 15, 2017, 06:15:05 am
What 32 said, you could probably raise the crotch a couple pixels and see it fixed.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Kellawgs

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Re: naked bases + a skeleton

Reply #3 on: January 15, 2017, 08:11:33 am
Ah, thanks guys. Yeah the girl is positioned that way because for now it's the only way I can seem to show off her curves that signal her gender, without having her same-colored arms disappear into her torso.

Speaking of animation:
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Offline Jim16

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Re: naked bases + a skeleton

Reply #4 on: January 15, 2017, 10:43:18 am
Technique wise that running animation is great, if not a bit slow. But for me there's just a bit to much head movement. Reduce that and the speed issue and you're there I think.

Offline 32

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Re: naked bases + a skeleton

Reply #5 on: January 15, 2017, 11:37:44 am
The arms and legs are very smooth and nice but that just makes the stiffness of the body more obvious. Try to get the spine to spring a little bit and the head to bob a bit in relation to the body and not just with the hips. Also try to make your timing less uniform, runs tend to look good when the arms and legs spend more time at the extremes and less time in the middle. I agree that the head rotation is a bit much and might look better if the head moved with the shoulders rather than against. Act the motion out yourself to get a feel for what would look right.

Offline Kellawgs

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Re: naked bases + a skeleton

Reply #6 on: January 18, 2017, 10:29:43 pm
Thanks guys. In the meantime, I've spent about a day trying to make an orc here, it's unfinished and I seem to be struggling with the finer details but I've got the head and pose down:



E-

« Last Edit: January 19, 2017, 01:14:10 am by Kellawgs »
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Offline Kellawgs

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Re: naked bases + a skeleton

Reply #7 on: January 19, 2017, 10:17:11 pm

dog
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Offline Kellawgs

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Re: naked bases + a skeleton

Reply #8 on: January 26, 2017, 09:32:35 am


Did a few sprites
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Offline Kellawgs

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Re: naked bases + a skeleton

Reply #9 on: January 28, 2017, 04:01:38 am


worked on my grass tile some more, and added a knight

hoping for some critique

E-
« Last Edit: January 28, 2017, 05:12:37 am by Kellawgs »
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Offline Absolute8

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Re: naked bases + a skeleton

Reply #10 on: January 31, 2017, 03:48:53 am
Female edit:

Offline Kellawgs

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Re: naked bases + a skeleton

Reply #11 on: January 31, 2017, 05:24:31 am


Thanks man, I recently updated her myself though.
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Offline Kellawgs

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Re: naked bases + a skeleton

Reply #12 on: January 31, 2017, 06:49:36 am


Tried bringing up the quality on the sprites overall, also was looking for some input on this barbarian-type guy.
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Offline Absolute8

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Re: naked bases + a skeleton

Reply #13 on: January 31, 2017, 11:12:08 am
No prob, I prepared another edit of latest as well.



I tried to accentuate the weight of the breasts  :y: . I also made some form and shading edits here and there.
Hopefully it isn't too detailed now.

Meanwhile, that barbarian is legit; the way he's holding the weapon to the overall design is great  ;D

Offline PypeBros

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Re: naked bases + a skeleton

Reply #14 on: January 31, 2017, 08:02:45 pm
Ah, thanks guys. Yeah the girl is positioned that way because for now it's the only way I can seem to show off her curves that signal her gender, without having her same-colored arms disappear into her torso.

Speaking of animation:

I think a real runner would have the head more focused and have the shoulders move instead.

Offline absenter

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Re: naked bases + a skeleton

Reply #15 on: January 31, 2017, 10:45:53 pm
Made a quick edit of the run. You gave me a lot to work with. 18 frame run cycle! That's pretty ambitious!



The main thing is that the runner was feeling a bit weightless to me. His arms and legs were moving really smoothly but the core of him wasn't moving at all. I made his neck bear the weight of his head when his front foot makes impact with the ground and squished his body the tiniest bit. I think he feels like he has some weight/gravity now.

I made a second version with less frames to make it feel more like a run.

Offline Kellawgs

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Re: naked bases + a skeleton

Reply #16 on: January 31, 2017, 11:11:44 pm
What an improvement! I did originally try a similar effect but, upon being initially unsuccessful, put it away and called it ready to post for now.

Looks a lot better with less frames as well, I'd say. Thanks for the attention to it.
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Offline absenter

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Re: naked bases + a skeleton

Reply #17 on: February 01, 2017, 01:59:34 am
No problem. You had so many frames choosing ones to focus on made for a pretty quick edit.

It's all coming along nicely.

Offline Kellawgs

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Re: naked bases + a skeleton

Reply #18 on: February 01, 2017, 11:58:04 am


Thanks, absenter. Before I go to bed tonight I wanted to share my work in progress of a thief-type guy.
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