AuthorTopic: [WIP] Monster for video game I'm working on.  (Read 2929 times)

Offline StelloHexis

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[WIP] Monster for video game I'm working on.

on: December 30, 2016, 06:10:44 pm

Offline MysteryMeat

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Re: [WIP] Monster for video game I'm working on.

Reply #1 on: December 30, 2016, 09:01:38 pm
Hatchet needs work, looks like a flag. Try to make it more wedge shaped!
He also looks kind of dad-ish, I'd try to work the nose a bit more
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Offline kirard11

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Re: [WIP] Monster for video game I'm working on.

Reply #2 on: December 31, 2016, 10:52:16 am
I did a little edit in the nose and changed the ax (or flag) color for fun.

Offline StelloHexis

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Re: [WIP] Monster for video game I'm working on.

Reply #3 on: December 31, 2016, 12:24:24 pm


I liked the color so I'm keeping it. I changed the axe, face and also the wrist. What do you guys think?

Offline Aniki

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Re: [WIP] Monster for video game I'm working on.

Reply #4 on: December 31, 2016, 08:27:00 pm
I think the hatchet could use some more weight to it. I changed his pose to reflect that.



I widened his legs but more importantly I spread his arms out so it looks like he is supporting the weight of the hatchet.

Offline pistachio

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Re: [WIP] Monster for video game I'm working on.

Reply #5 on: January 01, 2017, 09:43:53 am
If you're going for the goofy low-level enemy look the first version almost got it down, but not to the extent where I know that was intentional. So whatever direction you're going for you need to push that further and make it clear.



Here I made 2 quick variants. Aiming for a more menacing medium-level enemy, although I'm not sure which of these hits that goal, hopefully they demonstrate ways you can take this. Notice the general action, the shoulder tilt in relation to the hip tilt, and the facial expressions. You want this stuff to read instantly in a sprite, and again it depends on the direction you want.

Offline StelloHexis

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Re: [WIP] Monster for video game I'm working on.

Reply #6 on: January 01, 2017, 01:48:18 pm
If you're going for the goofy low-level enemy look the first version almost got it down, but not to the extent where I know that was intentional. So whatever direction you're going for you need to push that further and make it clear.



Here I made 2 quick variants. Aiming for a more menacing medium-level enemy, although I'm not sure which of these hits that goal, hopefully they demonstrate ways you can take this. Notice the general action, the shoulder tilt in relation to the hip tilt, and the facial expressions. You want this stuff to read instantly in a sprite, and again it depends on the direction you want.

It's will be used for the for the first level area.

Offline StelloHexis

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Re: [WIP] Monster for video game I'm working on.

Reply #7 on: January 04, 2017, 04:06:29 pm


You guys have been so helpful, I thank you all.