AuthorTopic: Gameboy Color mockup  (Read 13448 times)

Offline snake

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Re: Gameboy Color mockup

Reply #20 on: October 21, 2006, 01:21:05 pm
Really like how this is turning out.

The placement of the arms have been brought up a few times, tried to come up with a solution.



Right now, the size of his head and his chest makes the gap between his shoulders a little wide. I compensated by making the head larger (not increasing the horn size to stay within the tile) and making his chest muscles larger. The shoulders are pulled slightly towards the body as well, and as an extra meassure, I increased their length a tad. The guy still has a large chest, but it's not not immediately noticeable.

I'll admit I don't know the restrictions required here. (There are many ways to manipulate the GBC's restrictions I've heard.) But I reckon you'll be able to spot it if there are any faults.

Hope to see more later on.

Offline Ryumaru

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Re: Gameboy Color mockup

Reply #21 on: October 21, 2006, 02:09:54 pm
cpaw88: thanks!
victor: yeah it isnt really supposed to be water, but from your edit it looks like it would look cool if it was
filax666: my thoughts on it mostly, but an added positive of him being behind the pillars is just how the scene fits better.
snake: thanks for adding to the bounties of wonderful critique! the widened chest and other changes look very plausiable and believable, but i think ill either keep his head the same size, or increase its boundries to the full 48 by 48 so that it will fit better.

thanks everybody, you have been very helpful!

Offline VictorR

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Re: Gameboy Color mockup

Reply #22 on: October 21, 2006, 06:37:46 pm
Woops, sorry I thought it was water. It seemed like it cause of the texture you were adding.

Offline Ryumaru

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Re: Gameboy Color mockup

Reply #23 on: October 22, 2006, 02:35:33 am
victor: the random scribbles is just regions to show highlights because part of it will be raised earth that the main character will be able to jump and attack the boss on. also, thanks for taking the time of the edit, i didnt thank you in my last post. i know it takes so much for me to do an edit, its not the pixeling i mind, but the everything else.
thanks to snake for the edit, ive come up with this. part of this torso just doesnt seem to be technically good enough yet, but i hope it that it will make the arms behind the pillar thing to be more believable.

on second thought, what do people think about me pulling the pillars together more?
when i do this, i can keep his pysique as is. i like that.
« Last Edit: October 22, 2006, 03:47:10 am by Ryumaru »

Offline VictorR

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Re: Gameboy Color mockup

Reply #24 on: October 22, 2006, 04:43:17 am
I say you add 2 big ones behind him, to make it look more intense.

Offline Filax_666

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Re: Gameboy Color mockup

Reply #25 on: October 22, 2006, 06:19:00 am
The pillars now look like the demons jacket :D

Offline Faceless

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Re: Gameboy Color mockup

Reply #26 on: October 22, 2006, 06:54:38 am
Snake pretty much gave you what you need to progress.
The slimmer version looks a bit like an english school child sitting at his desk from the old days.

Offline snake

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Re: Gameboy Color mockup

Reply #27 on: October 22, 2006, 04:46:20 pm
The slimmer version looks a bit like an english school child sitting at his desk from the old days.



Sorry, couldn't help myself.  :lol:

Offline Ryumaru

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Re: Gameboy Color mockup

Reply #28 on: October 22, 2006, 05:54:31 pm
ok, ok, point taken. the pillars will remain the same.
here is how it will be.

any crits before i go on to some other part of this?
« Last Edit: October 22, 2006, 06:16:25 pm by Ryumaru »

Offline Faceless

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Re: Gameboy Color mockup

Reply #29 on: October 23, 2006, 01:13:54 am
His biceps should be completely infront of or behind the pillars, rather than starting at their bases.