AuthorTopic: RPG monster - Need crits  (Read 10613 times)

Offline Exithium

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Re: RPG monster - Need crits

Reply #10 on: October 16, 2006, 01:02:49 am
I agree with both of you G_Dragon and Takai Soyokaze, the gray definately does it for this piece.. yet it does make him look like a statue.

However I updated it:


I really liked how the palette came out now it makes him look more alive.. I might aswell stick with this palette for now.
And as some of you may think, yes! I do work slow.. but thats just me I guess :P

Offline Pawige

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Re: RPG monster - Need crits

Reply #11 on: October 16, 2006, 02:47:38 am
The arm looks like a couple blobs of clay stuck together. Google up some arm mucle references and you'll be able to make it look a lot more realistic. Also, you've actually lost a bit of the contrast you had in the original. Those nitpicks aside, I really like the way it's going so far!

Offline Exithium

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Re: RPG monster - Need crits

Reply #12 on: October 16, 2006, 07:58:53 pm
Cheers once again Pawige.

updated:

and on a dark BG:
« Last Edit: October 16, 2006, 08:18:41 pm by Exithium »

Offline Helm

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Re: RPG monster - Need crits

Reply #13 on: October 16, 2006, 08:26:49 pm


About the arm mostly. Colors too contrasty, too dark, too much seperation.

Offline Ryumaru

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Re: RPG monster - Need crits

Reply #14 on: October 16, 2006, 08:28:30 pm
some backlighting could bring out the forms of this beast some, you could use the colors in the wings.

Offline Wolverine

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Re: RPG monster - Need crits

Reply #15 on: October 16, 2006, 08:44:09 pm


About the arm mostly. Colors too contrasty, too dark, too much seperation.

Far prefer the contrast in the first one to be honest.  Much more threatening looking and atmospheric.  The one on the right looks flattened and less three-dimensional...
keep on moving, lil dude...

Offline Jad

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Re: RPG monster - Need crits

Reply #16 on: October 16, 2006, 08:55:01 pm
Far prefer the contrast in the first one to be honest.  Much more threatening looking and atmospheric.  The one on the right looks flattened and less three-dimensional...

Yup. Perhaps we are using brighter screens than Helm 0: That really changes the way a pic looks, really.
' _ '

Offline Exithium

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Re: RPG monster - Need crits

Reply #17 on: October 16, 2006, 09:34:05 pm
Update

I took Helms edit into consideration (excelent edit by the way) and tried to fix the arm as accurate as I could and yet not copy too much :)
I also brightened one of the colors up a bit.. just a tad, since I agree with both Wolverine and Jad on this one.

Offline Helm

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Re: RPG monster - Need crits

Reply #18 on: October 16, 2006, 11:37:38 pm
Thanks. I think the arm is good, probably better than my edit. You can keep the high contrast for atmospheric reasons, and I agree it would probably be best if you do, but in that case I'd add a buffer shade likeso:

Offline rabidbaboy

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Re: RPG monster - Need crits

Reply #19 on: October 16, 2006, 11:55:00 pm
That is great work there. It would be perfect for a cutscene of a game or something extravagant.
My only crit is his right wing's claw or horn. Since it is folded back a bit, shouldn't the claw be shorter than the claw on his left wing? Yet in the image, they are of the same length. Here is an example of what I mean, with my edit in red.
"Baboy" is Filipino for pig.