AuthorTopic: 4 Frame Run (FastJog) C+C  (Read 2136 times)

Offline Sharper333

  • 0001
  • *
  • Posts: 22
  • Karma: +0/-0
    • View Profile

4 Frame Run (FastJog) C+C

on: December 19, 2016, 02:41:19 am
Looking to get some advice on this little 4frame run for, "PearBoy"



He's based on this run animation I got from OpenGameArt



I'm wondering how it reads. I don't feel very confident in the back hand movement, but maybe I've just been staring at it for far too long.

Updated to look closer to the base image.
« Last Edit: December 20, 2016, 01:29:16 am by Sharper333 »

Offline Achrileg

  • 0001
  • *
  • Posts: 46
  • Karma: +0/-0
    • Achrileg
    • View Profile

Re: 4 Frame Run (FastJog) C+C

Reply #1 on: December 24, 2016, 03:27:50 pm
Looks good, but it might be reading a little badly - the feet are sort of blending together with the body, as well as hard to understand which foot is in front and which is behind. The animation that you based upon has a contrasting color on the feet and the left leg looks like it strikes out more than yours, again, due to colors.

If you don't particularly want to change the colors, you might want to increase the range of motion of the feet and have the left foot go out more of the character to the right side of the canvas, so it creates a very obvious silhouette of a foot stepping forward.

Just my thoughts, I'm not really experienced in such low res chibi-esque animation.

Offline Sharper333

  • 0001
  • *
  • Posts: 22
  • Karma: +0/-0
    • View Profile

Re: 4 Frame Run (FastJog) C+C

Reply #2 on: December 26, 2016, 04:36:40 am
You're definitely right about the feet, easy fix to try and add some visual differentiation.