AuthorTopic: Idle animation help  (Read 6081 times)

Offline TEETH

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Idle animation help

on: November 25, 2016, 04:58:02 pm
Hello! I need a little critique on this idle animation. The character is a bit "blobby" so I was going for a bouncy look. But it still doesn't seem right. Any help? Oh the character is holding a large mace by the way. I just wanted to perfect the bounce first before starting that.

Offline Sovryn

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Re: Idle animation help

Reply #1 on: November 26, 2016, 12:52:27 am
Heyo!

I'm not so great with terminology and specifics regarding art and the like but mind me, if you would please ~





I added two more frames to the beginning of the animation for a greater impact of 'squash and stretch'. The two frames are very minor - they only carry the head one pixel up but it adds anticipation. The anticipation creates a more bouncy bounce. I also brought back the arm for just that tad bit extra effect. The same was done with the second to last animation (I stretched the arm forward).

I was having some weird issue with a jittery animation on the eyes while remaking this. The altered frames are more or less what you have with just the eyes going in a more straight up-and-down motion.


Hope this all helps!
« Last Edit: November 26, 2016, 12:55:19 am by Sovryn »

Offline MysteryMeat

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Re: Idle animation help

Reply #2 on: November 26, 2016, 01:41:16 am
And my own thoughts, based on his edits:

I just slowed it down and made one frame last a bit longer than the others to give it more of a beat!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline TEETH

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Re: Idle animation help

Reply #3 on: November 26, 2016, 03:42:52 am
Thanks you two. I added some anticipation frames which I think what was missing. I stretched the face some more to make it less jarring and added some wait between the anticipation and impact frames. I still want to keep it pretty fast though since this sprite is the main chara in a fast paced platformer

Edit: I think the arm is too out of control . I'll have to fix that.
« Last Edit: November 26, 2016, 04:03:02 am by TEETH »

Offline MysteryMeat

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Re: Idle animation help

Reply #4 on: November 26, 2016, 05:39:33 am
That's way too much, honestly. It makes it look like he's about to explode or leaning out towards the camera!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline TEETH

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Re: Idle animation help

Reply #5 on: November 26, 2016, 03:49:58 pm
eeee..yeah.. here's an updated version. less implode. more fluid.


edit:
here it is with the mace. feedback?
« Last Edit: November 26, 2016, 08:57:33 pm by TEETH »

Offline Sovryn

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Re: Idle animation help

Reply #6 on: November 26, 2016, 11:37:05 pm
Hmmm... With the way you drew the weapon - it'd make a lot more sense for the character to be holding the mace in front of him.



I also moved the mace a bit forward in the last frame and also added another frame at the end to give the mace a smoother transition into the first frame. The animation does make it feel a bit heavier though with the slight pause on the character's body movement on the additional frame

« Last Edit: November 27, 2016, 12:19:03 am by Sovryn »

Offline TEETH

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Re: Idle animation help

Reply #7 on: November 27, 2016, 12:43:36 am
the weapon would be too heavy on the front though so I added another arm. Still not quite sold on it but the animation does look a lot better so thank you for your help so far

Offline MysteryMeat

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Re: Idle animation help

Reply #8 on: November 27, 2016, 03:08:23 am
Personally, I'd have him drag it on the ground to sell the weight of it more. Might have to draw it rotating a bit with the bob, but that would be hard to hold like that.
Another idea could be draping it over the shoulder or even wobbling with it precariously balanced above their head!
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http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline TEETH

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Re: Idle animation help

Reply #9 on: November 27, 2016, 03:22:46 am
I did think about that, but it would make it very difficult to switch between that and the floating animation since this chara also has a partner that flies you control in game. plus it looked too "scary" for this monster since she's only about 2 1/2 foot tall.