AuthorTopic: Attack Animation  (Read 28135 times)

Offline MysteryMeat

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Re: Attack Animation

Reply #50 on: March 04, 2017, 05:52:27 am


Things I did here:
-hue-shifted shadows, to add a bit of red to where the fire lights up the scalp
-consistant shadows across all parts, notably the shirt and hair
-added "bright flashes" for when the fire got bigger, making it seem more intense and bright

Things I didn't do:
-try very hard to keep said shadows consistent
-add any shading to the arms or face
-realize he had a ponytail and thats what the whippy bit was
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Offline Rosier

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Re: Attack Animation

Reply #51 on: March 07, 2017, 06:09:06 am


Went for normalizing the shadows and softening the brightest bright on the hair.  I felt it kind of clashed, tbh. 


I've also been looking at this one again, and I want to make it work better.  I stared at it for like an hour trying to think of how to make the follow up, but I couldn't figure anything out.
...
Aaaand now I want to add shading to this, too...  That can come later.

Offline Rosier

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Re: Attack Animation

Reply #52 on: March 13, 2017, 08:03:48 am


Tried for a bit of the light shading, though I think the ebb and flow kinda made it a bit off.  I also... "sharpened" the actual firing.  To me, it ended up looking more natural than the hard stop, plus getting rid of the projectile (which would be a separate animation anyway) seems to have worked. 



And Pink.  Hers is a bit lighter than the others, but she's basically pulling a pre-prepared spell out of a tome and tossing it.  She has lighting, as well, though I'm not sure I nailed that, either.

Offline lecongkhuong6

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Re: Attack Animation

Reply #53 on: March 22, 2017, 01:20:29 am
very nice dynamic animation.
animation flow looks pretty good too.
pay attention to the limbs though. they change sizes a lot. looks almost gummylike.
and i'm not sure what the first move does. is it a ground pound? a dodge? a preparation for the jump? try to emphasize on the motion to deliver its purpose.
mostly nitpicks though
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Offline Rosier

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Re: Attack Animation

Reply #54 on: March 29, 2017, 04:05:21 am


Here's where I'm at with this animation so far. Next up is her throwing it, but I want to see if there's any glaring flaws so far.  Course shading isn't there yet, but I do plan on doing so.

Offline Rosier

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Re: Attack Animation

Reply #55 on: April 06, 2017, 03:16:11 am


Still getting used to the size, though this still turned out far simpler than it really should have.  Ah, well, practice is practice.

Offline MysteryMeat

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Re: Attack Animation

Reply #56 on: April 06, 2017, 04:45:18 am
Hmm, maybe have her crouch down first? Like she's pulling up energy from the ground the way peach tugs up radishes in smb2
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Rosier

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Re: Attack Animation

Reply #57 on: April 09, 2017, 09:24:51 pm


Also changed the burst to more of a snap.  I think it turned out a lot better, or at least a bit more inspired.

Offline MysteryMeat

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Re: Attack Animation

Reply #58 on: April 09, 2017, 10:15:58 pm
Lookin' good! Get the details on there so you don't fall into the trap of just sketching out anims though, haha
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Rosier

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Re: Attack Animation

Reply #59 on: April 09, 2017, 10:28:14 pm
Lookin' good! Get the details on there so you don't fall into the trap of just sketching out anims though, haha

Just wanted to get the motions down.  I realized I messed up the timing on the flick downwards, but I think I might redo her legs there, anyway, so they aren't copies of the base.  I'll go for it then.