AuthorTopic: The Recorded Pixel Art Project :: FOURTEEN VIDEOS!  (Read 206372 times)

Offline Ai

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Re: The Recorded Pixel Art Project :: TEN VIDEOS!

Reply #150 on: December 11, 2006, 11:47:06 pm
Because pkmays was molesting me via pm I made a quick video doing a quake texture.
Be warned, this will be extrfemely confusing if you don't know ProMotion and it might even be if you do.



VIDEO - ~33 megs
Cool, the only thing I don't understand is how you have 4  images in one document.
One Is the stencil, One is the spare frame, One is the current frame. Where's the 4th come from?
For the kind of video you did, it really needs a little keyboard status display, because you do a lot of things with the keyboard that are 'invisible' from the point of view of the video.
I don't really understand why you painted over the same thing many times.. Only the last few times actually seemed to *partially* apply paint (doesn't ProMotion have a way to floodfill the paintable area using the current paint mode?). It looked like you got a bit flustered actually.
I'm gonna go through the video again and note the stuff that I could use (like multiple grid settings; and is the stencil automatically refreshed based on the content of a particular frame? I know color-stencils (ie. protected colors) are possible, but I couldn't tell if what you did was as permanent as that, or would just last until the next time you manually edited the stencil mask.)

EDIT: actually, with the amount you used blur, it really should wrap around edges. That'd have to be an option. Know if it's going to be in the upcoming version of PM?
Or a way to offset by w/2, h/2 would also work around it.
« Last Edit: December 11, 2006, 11:57:56 pm by Ai »
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Offline Akzidenz

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #151 on: December 12, 2006, 07:56:25 am
Good god. These videos make me want to partition a windows XP drive on my mac just so that I can get pro motion.

So, quick question to those who use it - have you been able to duplicate many of the techniques that pro motion uses in Photoshop? And if not, is it worth $80 and a few hours' worth of time in order to get it and use it?
que faire quand on a tout fait, tout lu, tout bu, tout mangé
tout donné en vrac et en détail
quand on a crié sur tous les toîts pleuré et ris dans les villes et en campagne

Offline Frychiko

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Re: The Recorded Pixel Art Project :: TEN VIDEOS!

Reply #152 on: December 12, 2006, 08:31:56 am
I don't really understand why you painted over the same thing many times.. Only the last few times actually seemed to *partially* apply paint (doesn't ProMotion have a way to floodfill the paintable area using the current paint mode?). It looked like you got a bit flustered actually.

Err, He kept tinkering with the texture until he was happy with it?
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Offline Ai

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Re: The Recorded Pixel Art Project :: TEN VIDEOS!

Reply #153 on: December 12, 2006, 08:38:14 am
Err, He kept tinkering with the texture until he was happy with it?


'Over' being the keyword. I'd understand painting all over it, not liking the result, and then undoing it -- but what ptoing did was just do something, do something else that leaves no trace of the previous, do another thing that leaves no trace...
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Frychiko

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #154 on: December 12, 2006, 11:56:46 am
Painting over it with the current tool, or undoing it, would it have made any difference in this case? Both cases would result in the same effect, though undoing it would be slightly slower.

« Last Edit: December 12, 2006, 02:15:27 pm by Frychiko »
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Offline Helm

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #155 on: December 12, 2006, 12:51:08 pm
Quote
have you been able to duplicate many of the techniques that pro motion uses in Photoshop? And if not, is it worth $80 and a few hours' worth of time in order to get it and use it?

Pro Mo is made for pixel art. It has stuff photoshop can't replicate. It's worth the money and effort to have it if you're serious about pixel art.

Offline Ai

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #156 on: December 13, 2006, 01:10:54 pm
Painting over it with the current tool, or undoing it, would it have made any difference in this case?
Yes - In particular, the incremental application of blur produces different effects than applying only (more or less) what turns out to work well.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Frychiko

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #157 on: December 13, 2006, 11:42:17 pm
Yes - In particular, the incremental application of blur produces different effects than applying only (more or less) what turns out to work well.


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Offline Ai

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #158 on: December 14, 2006, 11:34:07 am
When applying blur to an indexed image, the amount of detail that is lost is necessarily much greater than it would be if the image is RGB, due to quantization. You can see after a few iterations of blur that the edges are excessively rounded, and the overall shapes are by then markedly different than before blurring.

If you have an appropriate palette, you can avoid uncontrolled data loss when colorizing, darkening, or lightening (or several other painting modes provided by PM). unlike blurring.

It's just like recording the sound coming out of your computer speakers as a WAV, then playing that back and making a WAV recording of your speakers playing that WAV back... The amount of meaningful data drops quickly, esp. when there is quantization included in the process.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Frychiko

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Re: The Recorded Pixel Art Project :: TEN VIDEOS!

Reply #159 on: December 14, 2006, 11:37:14 pm
How does that relate to the original question? You mentioned you didn't understand why he was painting over and over leaving no trace. I just said because it's faster than undoing and having to reselect the drawing tool again. (in my opinion of course).

'Over' being the keyword. I'd understand painting all over it, not liking the result, and then undoing it -- but what ptoing did was just do something, do something else that leaves no trace of the previous, do another thing that leaves no trace...

Sorry for spamming this will be my last comment in this thread unless I have something relevant again to say.
Congratulation this story is happy end. Thank you. - Ghost & Goblins