AuthorTopic: Mid Century Man  (Read 2916 times)

Offline Mush

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Mid Century Man

on: October 19, 2016, 11:12:12 pm
Been staring at this for too long, so I was hoping to get some outside feedback (on the animation specifically). Thanks in advance!



Offline MysteryMeat

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Re: Mid Century Man

Reply #1 on: October 20, 2016, 07:10:44 am
Head moves a bit much I think, it should rotate a slight bit on the furthest part of the turn but otherwise remain static!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Ambivorous

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Re: Mid Century Man

Reply #2 on: October 20, 2016, 09:05:12 am
Lazy edits yolo.



Messed a bit with lighting to give him a more masculine look. Made his right shoe fit his animation better and also not be massive.



No head sway (sadly swaying just two frames often looks silly, but otherwise I agree with Meat). Moved it around a bit though. Also less sway on his chest and I added his spiky shoulders.


Mostly just ideas to mess around with. Pretty cool character over all. :y:
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Offline Mush

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Re: Mid Century Man

Reply #3 on: October 21, 2016, 08:12:21 pm
Thank you both for your suggestions. Reduced head/torso movement, changed arm movement, added some cloth physics, and made some other adjustments.



Head back one pixel:

« Last Edit: October 21, 2016, 08:15:13 pm by Mush »

Offline MysteryMeat

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Re: Mid Century Man

Reply #4 on: October 21, 2016, 11:52:39 pm
Actually, i think the hrad forward look works to make his walk more purposeful, like he's speedwalking a bit.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Mush

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Re: Mid Century Man

Reply #5 on: October 31, 2016, 03:05:28 am
I agree, I think I'm going to to stick with the forward head.

Beginnings of a punching animation: