AuthorTopic: Commercial Critique - The Legend of Zelda: The Minish Cap  (Read 29999 times)

Offline jams0988

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Re: Commercial Critique - The Legend of Zelda: The Minish Cap

Reply #10 on: May 28, 2017, 06:10:42 pm
This poor thread's been on the front page for like eight months now, and only has a few replies. I guess that means Minish Cap is pretty good looking, hahah! =)
That said, I didn't like a lot of the color choices for the game. A lot of them felt a little harsh and unnatural to me, even playing on the GBA. A lot of the tilesets are super saturated and gaudy, at least to my eyes.

Offline Melodee

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Re: Commercial Critique - The Legend of Zelda: The Minish Cap

Reply #11 on: October 11, 2017, 07:16:22 pm
well i played it ages ago and it was definitely my favourite zelda game

Offline Decroded

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Re: Commercial Critique - The Legend of Zelda: The Minish Cap

Reply #12 on: May 18, 2018, 05:17:37 am
Sorry if inappropriate for this thread, but I wonder what it takes to bend your mind to work in this perspective?
I tried briefly and got brainhurt (OCD!).

If anyone has broken through this wall, perhaps you could share.
Are there some basic principals and rules to follow?
Certain conditions to avoid and suggested workarounds?
If so, it seems appropriate to relate these back to examples from this particular game for the sake of this thread.
Perhaps taking this thinking out of it allows us to ignore the illogic and just paint!

Offline API-Beast

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Re: Commercial Critique - The Legend of Zelda: The Minish Cap

Reply #13 on: June 20, 2018, 04:45:16 pm
It might be easier to understand it as having the four walls all be angled differently, depending on the direction they are facing.