AuthorTopic: [C+C] Raptor Ball - LD36  (Read 2886 times)

Offline Skaz

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[C+C] Raptor Ball - LD36

on: September 02, 2016, 10:01:53 pm
As I did during the last LD, I'll post here the whole sprite I made for my game during the Ludum Dare 36, plus all the stuff I will add to the post jam version of the game.


Screenshot!

Last time the central piece was the running bear, this time it's quite a different animal.





Idle raptor
Stunned raptor
Dead raptor
raptor egg!
Ground level T-rex skeletton


A mockup of the game sprites plus an underground T-rex skeleton, not yet included to the game.

For now the jam version can be found HERE! As with WILD RUN, I intend to release a complete, post jam version in the few days/ weeks. I'll post a link and any new artworks here as I made them.

Any criticism and comment welcome!

-Skaz

Offline SlimEddie

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Re: [C+C] Raptor Ball - LD36

Reply #1 on: September 03, 2016, 03:36:51 pm
Love it all, really looking forward to see more!

Offline BadMoodTaylor

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Re: [C+C] Raptor Ball - LD36

Reply #2 on: September 03, 2016, 09:38:32 pm
Love the art style!

I'm impressed with the caveman swinging being essentially captured in two frames—I'll have to take notes from that
Here to learn pixel art.  Feedback always appreciated.

Offline Skaz

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Re: [C+C] Raptor Ball - LD36

Reply #3 on: September 04, 2016, 07:51:48 pm
Thanks to both of you!

@BadMoodTaylor : All the motion comes from the easing at the end, and the club trail. Cheap!

Offline Skaz

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Re: [C+C] Raptor Ball - LD36

Reply #4 on: September 06, 2016, 09:01:24 pm
Some progress!

I started a flash devlog and decided of a deadline: the end of the week! The game will be complete.

Follow it HERE!

Now on to the pictures. Two .gif to begging, then pixel perfect screen-shots.











Offline aamatniekss

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Re: [C+C] Raptor Ball - LD36

Reply #5 on: September 07, 2016, 11:45:30 am
Game is looking insteresting!
I think you should try to break off the squareness of it all. Maybe just add some slopes if you plan on doing them, otherwise just smoother transitions for the corner tiles. Ceiling tiles are especially something where you can go mad, because precise collision there is not important.
Other than that, the sky seems a bit too dark and saturated, and the gradient is pretty weird, I feel a solid colour would work better, or just using a real gradient then, or trying to break the straight lines, by shaping them into abstract clouds or something. The clouds themselves also seem too saturated, and pop a little too much. Your eyes kind of want to focus on them when they should be focusing on the characters instead.

Heres a quick edit, to illustrate some of my thoughts

Offline Skaz

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Re: [C+C] Raptor Ball - LD36

Reply #6 on: September 18, 2016, 11:16:35 am
Thanks for the feedback aamatniekss!

Unfortunately the deadline I imposed on myself was really tight, but I keep all of your advices in mind for the next time I'll draw a sprite sheet for level blocs (which might be soon).

Speaking of deadline, the game is completed I must take the time to add it on gamejolt. In the meantime, you can grab the game HERE!