Feels somewhat original, interesting to look at. Well done finishing it.
Makes me think of Kid Icarus.
Animation.
Some simple star twinkling, angel character aura rotation/pulsing, angel char wing flapping, 4 symbols glowing animation: could really bring this to life and may increase VisualJoy by ~325%.===activating critbarf===
on one hand it feels there's too many elements smushed together, but on the other hand the eye gets to go on a discovery field trip - I think this may be a form over function moment, though.
bg stars (automatic outer glow included) hurt overall impression because they have too much contrast - the decision to make them pure white feels quite wrong.
the automatic anti-aliased constellation lines hurts overall pixel integrity far too much.
heart in stars . . .
dark dots middle left are distracting.
white pillars and stonework unduly dominate this composition.
double outlines used for stairs unnecessarily add detail without really giving anything back.
omni-lit pillars and stonework are uncompelling - only after an eyedropper tool check did I learn there's any hue to the greys - so much grey in an otherwise well-saturated composition can cause a deadening effect, angles with as much as 90° difference all equally lit hurting depth/flattening the shapes.
floor brickwork not only feels wrong because it runs the direction it does but it makes little sense as a floor texture due to the seemingly unnecessary detail it adds, indication from sides that the floor is actually some kind of seamless marble slab, and that it's upward facing surface is darker than its upright side faces.
character's emotion (apparent on face) is ambiguous and awkward - as if surprised and/or angry, or as if forced into his current situation by external forces.
I suspect dithering may have been a better background gradient choice.
what I interpret as a downward pointing spear, behind the char, really confused me at first - coupled with his expression I thought the top of it was an animé-esque "frustration bubble" and the bottom I thought was an arrowhead or fishing lure hanging from a string attached to his who knows what.
is that actually a yin-yang on his waist . . . if so, whoa -
3x2 pixel yin-yang.moon's inner edges are not anti-aliased yet outside edges are.
sun visually weighs more than the moon suggesting it's more important yet I assume they're equally important.
top middle region feels comparatively tragically empty with the sun and moon so close to satisfactorily filling it yet they're placed where they're placed.
I feel like the 4 symbols fail to have as much visual priority as they should, especially since they're on pedestals, and might they benefit from a more ethereal treatment instead of seeming to be physical objects that even cast a shadow.
floating prismal triangle thing seems out of place - it's too basically rendered and feels like an afterthought meant to make the image more exciting.
invasive P
ink Floyd light beam injures symmetry and is incorrect - unsplit white light beam shouldn't be tapered, and might the unsplit and split light beams be better off either sharing the same angle or having obviously different angles instead of very similar yet not quite the same angles?
Tangent Indication Proclamation
(T.I.P.) : sun touching left edge of canvas, grey stonework touching bottom of canvas.
praise the sun.
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