Thank you for the feedback guys. I will definitely work on it a bit today and update you all in a few hours.
Meat : I am kinda unsure what you are visioning here. I don't know how to make it "wrap" the orb without it looking somewhat unnatural. Any references that could help me understand?
Curly : Any ideas on how to clean up the ball a bit? I will put some more time into it and add a few more shades if needed.
wzl : Definitely going to mess with the contrast a bit, I noticed the problem when it was put on a darker background and the colors of the cloak no longer popped as much as it did on my white editing background. As far as the color of the health goes, it was actually going to be completely black until I talked to my co-dev and told him some color would be needed. We are trying to break a convention of "health" and instead give our main character a sort of "power" remaining. Our game has a design where everything is dead, and the living are the enemy, so health would be something the enemy would have. I completely agree though that it would look better with red. You are so right about the scythe now that I look at it, definitely going to change that.
Also, what should I do with the other hand? I was wanting to have it on the other side of the orb but it would make it look to stretched out. I think that putting it on top of the orb next to the head would make it look as if he is climbing out from it.
Thanks again for the advice guys, I will update you all on the progress.